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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- // Written by Wang Rui, (C) 2010
- #ifndef OSGPARTICLE_BOUNCEOPERATOR
- #define OSGPARTICLE_BOUNCEOPERATOR
- #include <osgParticle/Particle>
- #include <osgParticle/DomainOperator>
- namespace osgParticle
- {
- /** A bounce operator can affect the particle's velocity to make it rebound.
- Refer to David McAllister's Particle System API (http://www.particlesystems.org)
- */
- class OSGPARTICLE_EXPORT BounceOperator : public DomainOperator
- {
- public:
- BounceOperator()
- : DomainOperator(), _friction(1.0f), _resilience(0.0f), _cutoff(0.0f)
- {}
- BounceOperator( const BounceOperator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY )
- : DomainOperator(copy, copyop),
- _friction(copy._friction), _resilience(copy._resilience), _cutoff(copy._cutoff)
- {}
- META_Object( osgParticle, BounceOperator );
- /// Set the friction
- void setFriction( float f ) { _friction = f; }
- /// Get the friction
- float getFriction() const { return _friction; }
- /// Set the resilience
- void setResilience( float r ) { _resilience = r; }
- /// Get the velocity cutoff factor
- float getResilience() const { return _resilience; }
- /// Set the velocity cutoff factor
- void setCutoff( float v ) { _cutoff = v; }
- /// Get the velocity cutoff factor
- float getCutoff() const { return _cutoff; }
- protected:
- virtual ~BounceOperator() {}
- BounceOperator& operator=( const BounceOperator& ) { return *this; }
- virtual void handleTriangle( const Domain& domain, Particle* P, double dt );
- virtual void handleRectangle( const Domain& domain, Particle* P, double dt );
- virtual void handlePlane( const Domain& domain, Particle* P, double dt );
- virtual void handleSphere( const Domain& domain, Particle* P, double dt );
- virtual void handleDisk( const Domain& domain, Particle* P, double dt );
- float _friction;
- float _resilience;
- float _cutoff;
- };
- }
- #endif
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