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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgParticle - Copyright (C) 2002 Marco Jez
- #ifndef OSGPARTICLE_CENTERED_PLACER
- #define OSGPARTICLE_CENTERED_PLACER 1
- #include <osgParticle/Placer>
- #include <osg/CopyOp>
- #include <osg/Object>
- #include <osg/Vec3>
- namespace osgParticle
- {
- /** An abstract placer base class for placers which need a <I>center point</I>.
- */
- class CenteredPlacer: public Placer {
- public:
- inline CenteredPlacer();
- inline CenteredPlacer(const CenteredPlacer& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- virtual const char* libraryName() const { return "osgParticle"; }
- virtual const char* className() const { return "CenteredPlacer"; }
- virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Placer* >(obj) != 0; }
- /// Get the center point.
- inline const osg::Vec3& getCenter() const;
- /// Set the center point.
- inline void setCenter(const osg::Vec3& v);
- /// Set the center point.
- inline void setCenter(float x, float y, float z);
- protected:
- virtual ~CenteredPlacer() {}
- private:
- osg::Vec3 center_;
- };
- // INLINE FUNCTIONS
- inline CenteredPlacer::CenteredPlacer()
- : Placer(), center_(0, 0, 0)
- {
- }
- inline CenteredPlacer::CenteredPlacer(const CenteredPlacer& copy, const osg::CopyOp& copyop)
- : Placer(copy, copyop), center_(copy.center_)
- {
- }
- inline const osg::Vec3& CenteredPlacer::getCenter() const
- {
- return center_;
- }
- inline void CenteredPlacer::setCenter(const osg::Vec3& v)
- {
- center_ = v;
- }
- inline void CenteredPlacer::setCenter(float x, float y, float z)
- {
- center_.set(x, y, z);
- }
- }
- #endif
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