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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGPARTICLE_CONNECTEDPARTICLESYSTEM
- #define OSGPARTICLE_CONNECTEDPARTICLESYSTEM 1
- #include <osgParticle/ParticleSystem>
- namespace osgParticle
- {
- /** ConnectConnectedParticleSystem is a specialise ConnectedParticleSystem for effects
- * like missile trails, where the individual particles are rendered as
- * single ribbon.
- */
- class OSGPARTICLE_EXPORT ConnectedParticleSystem: public osgParticle::ParticleSystem
- {
- public:
- ConnectedParticleSystem();
- ConnectedParticleSystem(const ConnectedParticleSystem& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- META_Object(osgParticle, ConnectedParticleSystem);
- /// Create a new particle from the specified template (or the default one if <CODE>ptemplate</CODE> is null).
- virtual Particle* createParticle(const Particle* ptemplate);
- /// Reuse the i-th particle.
- virtual void reuseParticle(int i);
- /// Draw the connected particles as either a line or a quad strip, depending upon viewing distance. .
- virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
- ///Get the (const) particle from where the line or quadstrip starts to be drawn
- const osgParticle::Particle* getStartParticle() const
- {
- return (_startParticle != Particle::INVALID_INDEX) ? &_particles[_startParticle] : 0;
- }
- ///Get the particle from where the line or quadstrip starts to be drawn
- osgParticle::Particle* getStartParticle()
- {
- return (_startParticle != Particle::INVALID_INDEX) ? &_particles[_startParticle] : 0;
- }
- ///Set the maximum numbers of particles to be skipped during the predraw filtering
- void setMaxNumberOfParticlesToSkip(unsigned int maxNumberofParticlesToSkip){_maxNumberOfParticlesToSkip = maxNumberofParticlesToSkip;}
- ///Get the maximum numbers of particles to be skipped during the predraw filtering
- unsigned int getMaxNumberOfParticlesToSkip(){ return _maxNumberOfParticlesToSkip;}
- protected:
- virtual ~ConnectedParticleSystem();
- ConnectedParticleSystem& operator=(const ConnectedParticleSystem&) { return *this; }
- int _lastParticleCreated;
- unsigned int _maxNumberOfParticlesToSkip;
- int _startParticle;
- };
- }
- #endif
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