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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgParticle - Copyright (C) 2002 Marco Jez
- #ifndef OSGPARTICLE_EMITTER
- #define OSGPARTICLE_EMITTER 1
- #include <osgParticle/Export>
- #include <osgParticle/ParticleProcessor>
- #include <osgParticle/Particle>
- #include <osg/Object>
- #include <osg/Node>
- #include <osg/NodeVisitor>
- #include <osg/CopyOp>
- namespace osgParticle
- {
- /** An abstract base class for particle emitters.
- Descendant classes must override the <CODE>emitParticles()</CODE> method to generate new particles by
- calling the <CODE>ParticleSystem::createParticle()</CODE> method on the particle system associated
- to the emitter.
- */
- class OSGPARTICLE_EXPORT Emitter: public ParticleProcessor {
- public:
- Emitter();
- Emitter(const Emitter& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- virtual const char* libraryName() const { return "osgParticle"; }
- virtual const char* className() const { return "Emitter"; }
- virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Emitter*>(obj) != 0; }
- virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } }
- void setParticleSystem(ParticleSystem* ps);
- void setEstimatedMaxNumOfParticles(int num);
- int getEstimatedMaxNumOfParticles() const { return _estimatedMaxNumOfParticles; }
- /// Get the particle template.
- inline const Particle& getParticleTemplate() const;
- /// Set the particle template (particle is copied).
- inline void setParticleTemplate(const Particle& p);
- /// Return whether the particle system's default template should be used.
- inline bool getUseDefaultTemplate() const;
- /** Set whether the default particle template should be used.
- When this flag is true, the particle template is ignored, and the
- particle system's default template is used instead.
- */
- inline void setUseDefaultTemplate(bool v);
- protected:
- virtual ~Emitter() {}
- Emitter& operator=(const Emitter&) { return *this; }
- inline void process(double dt);
- virtual void emitParticles(double dt) = 0;
- bool _usedeftemp;
- Particle _ptemp;
- int _estimatedMaxNumOfParticles;
- };
- // INLINE FUNCTIONS
- inline const Particle& Emitter::getParticleTemplate() const
- {
- return _ptemp;
- }
- inline void Emitter::setParticleTemplate(const Particle& p)
- {
- _ptemp = p;
- _usedeftemp = false;
- }
- inline bool Emitter::getUseDefaultTemplate() const
- {
- return _usedeftemp;
- }
- inline void Emitter::setUseDefaultTemplate(bool v)
- {
- _usedeftemp = v;
- }
- inline void Emitter::process(double dt)
- {
- emitParticles(dt);
- }
- }
- #endif
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