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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- // Written by Wang Rui, (C) 2010
- #ifndef OSGPARTICLE_EXPLOSIONOPERATOR
- #define OSGPARTICLE_EXPLOSIONOPERATOR
- #include <osgParticle/ModularProgram>
- #include <osgParticle/Operator>
- #include <osgParticle/Particle>
- namespace osgParticle
- {
- /** An explosion operator exerts force on each particle away from the explosion center.
- Refer to David McAllister's Particle System API (http://www.particlesystems.org)
- */
- class ExplosionOperator : public Operator
- {
- public:
- ExplosionOperator()
- : Operator(), _radius(1.0f),
- _magnitude(1.0f), _epsilon(1e-3), _sigma(1.0f),
- _inexp(0.0f), _outexp(0.0f)
- {}
- ExplosionOperator( const ExplosionOperator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY )
- : Operator(copy, copyop), _center(copy._center), _radius(copy._radius),
- _magnitude(copy._magnitude), _epsilon(copy._epsilon), _sigma(copy._sigma),
- _inexp(copy._inexp), _outexp(copy._outexp)
- {}
- META_Object( osgParticle, ExplosionOperator );
- /// Set the center of shock wave
- void setCenter( const osg::Vec3& c ) { _center = c; }
- /// Get the center of shock wave
- const osg::Vec3& getCenter() const { return _center; }
- /// Set the radius of wave peak
- void setRadius( float r ) { _radius = r; }
- /// Get the radius of wave peak
- float getRadius() const { return _radius; }
- /// Set the acceleration scale
- void setMagnitude( float mag ) { _magnitude = mag; }
- /// Get the acceleration scale
- float getMagnitude() const { return _magnitude; }
- /// Set the acceleration epsilon
- void setEpsilon( float eps ) { _epsilon = eps; }
- /// Get the acceleration epsilon
- float getEpsilon() const { return _epsilon; }
- /// Set broadness of the strength of the wave
- void setSigma( float s ) { _sigma = s; }
- /// Get broadness of the strength of the wave
- float getSigma() const { return _sigma; }
- /// Apply the acceleration to a particle. Do not call this method manually.
- inline void operate( Particle* P, double dt );
- /// Perform some initializations. Do not call this method manually.
- inline void beginOperate( Program* prg );
- protected:
- virtual ~ExplosionOperator() {}
- ExplosionOperator& operator=( const ExplosionOperator& ) { return *this; }
- osg::Vec3 _center;
- osg::Vec3 _xf_center;
- float _radius;
- float _magnitude;
- float _epsilon;
- float _sigma;
- float _inexp;
- float _outexp;
- };
- // INLINE METHODS
- inline void ExplosionOperator::operate( Particle* P, double dt )
- {
- osg::Vec3 dir = P->getPosition() - _xf_center;
- float length = dir.length();
- float distanceFromWave2 = (_radius - length) * (_radius - length);
- float Gd = exp(distanceFromWave2 * _inexp) * _outexp;
- float factor = (_magnitude * dt) / (length * (_epsilon+length*length));
- P->addVelocity( dir * (Gd * factor) );
- }
- inline void ExplosionOperator::beginOperate( Program* prg )
- {
- if ( prg->getReferenceFrame()==ModularProgram::RELATIVE_RF )
- {
- _xf_center = prg->transformLocalToWorld(_center);
- }
- else
- {
- _xf_center = _center;
- }
- float oneOverSigma = (_sigma!=0.0f ? (1.0f / _sigma) : 1.0f);
- _inexp = -0.5f * oneOverSigma * oneOverSigma;
- _outexp = oneOverSigma / sqrt(osg::PI * 2.0f);
- }
- }
- #endif
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