123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114 |
- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGPARTICLE_FLUIDPROGRAM
- #define OSGPARTICLE_FLUIDPROGRAM 1
- #include <osgParticle/Export>
- #include <osgParticle/Program>
- #include <osg/CopyOp>
- #include <osg/Object>
- #include <osg/Node>
- #include <osg/NodeVisitor>
- namespace osgParticle
- {
- /** A program class for performing operations on particles using a sequence of <I>operators</I>.
- To use a <CODE>FluidProgram</CODE> you have to create some <CODE>Operator</CODE> objects and
- add them to the program.
- All operators will be applied to each particle in the same order they've been added to the program.
- */
- class OSGPARTICLE_EXPORT FluidProgram: public Program {
- public:
- FluidProgram();
- FluidProgram(const FluidProgram& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- META_Node(osgParticle,FluidProgram);
- /// Set the viscosity of the fluid.
- inline void setFluidViscosity(float v)
- {
- _viscosity = v;
- _viscosityCoefficient = 6 * osg::PI * _viscosity;
- }
- /// Get the viscosity of the fluid.
- inline float getFluidViscosity() const { return _viscosity; }
- /// Set the density of the fluid.
- inline void setFluidDensity(float d)
- {
- _density = d;
- _densityCoefficient = 0.2f * osg::PI * _density;
- }
- /// Get the density of the fluid.
- inline float getFluidDensity() const { return _density; }
- /// Set the wind vector.
- inline void setWind(const osg::Vec3& wind) { _wind = wind; }
- /// Get the wind vector.
- inline const osg::Vec3& getWind() const { return _wind; }
- /// Set the acceleration vector.
- inline void setAcceleration(const osg::Vec3& v) { _acceleration = v; }
- /// Get the acceleration vector.
- inline const osg::Vec3& getAcceleration() const { return _acceleration; }
- /** Set the acceleration vector to the gravity on earth (0, 0, -9.81).
- The acceleration will be multiplied by the <CODE>scale</CODE> parameter.
- */
- inline void setToGravity(float scale = 1.0f) { _acceleration.set(0, 0, -9.81f*scale); }
- /// Set the fluid parameters as for air (20°C temperature).
- inline void setFluidToAir()
- {
- setToGravity(1.0f);
- setFluidDensity(1.2929f);
- setFluidViscosity(1.8e-5f);
- }
- /// Set the fluid parameters as for pure water (20°C temperature).
- inline void setFluidToWater()
- {
- setToGravity(1.0f);
- setFluidDensity(1.0f);
- setFluidViscosity(1.002e-3f);
- }
- protected:
- virtual ~FluidProgram() {}
- FluidProgram& operator=(const FluidProgram&) { return *this; }
- virtual void execute(double dt);
- osg::Vec3 _acceleration;
- float _viscosity;
- float _density;
- osg::Vec3 _wind;
- float _viscosityCoefficient;
- float _densityCoefficient;
- };
- }
- #endif
|