123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 |
- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgParticle - Copyright (C) 2002 Marco Jez
- #ifndef OSGPARTICLE_INTERPOLATOR
- #define OSGPARTICLE_INTERPOLATOR
- #include <osgParticle/range>
- #include <osg/CopyOp>
- #include <osg/Object>
- #include <osg/Vec2>
- #include <osg/Vec3>
- #include <osg/Vec4>
- namespace osgParticle
- {
- /// An abstract base class for implementing interpolators.
- class Interpolator : public osg::Object {
- public:
- Interpolator()
- : osg::Object() {}
- Interpolator(const Interpolator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY)
- : osg::Object(copy, copyop) {}
- virtual const char* libraryName() const { return "osgParticle"; }
- virtual const char* className() const { return "Interpolator"; }
- virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Interpolator* >(obj) != 0; }
- /// Interpolate between floats. Must be overridden in descendant classes.
- virtual float interpolate(float t, float y1, float y2) const = 0;
- /// Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately.
- virtual osg::Vec2 interpolate(float t, const osg::Vec2& y1, const osg::Vec2& y2) const
- {
- return osg::Vec2(
- interpolate(t, y1.x(), y2.x()),
- interpolate(t, y1.y(), y2.y())
- );
- }
- /// Interpolate between 3-dimensional vectors. Default behavior is to interpolate each component separately.
- virtual osg::Vec3 interpolate(float t, const osg::Vec3& y1, const osg::Vec3& y2) const
- {
- return osg::Vec3(
- interpolate(t, y1.x(), y2.x()),
- interpolate(t, y1.y(), y2.y()),
- interpolate(t, y1.z(), y2.z())
- );
- }
- /// Interpolate between 4-dimensional vectors. Default behavior is to interpolate each component separately.
- virtual osg::Vec4 interpolate(float t, const osg::Vec4& y1, const osg::Vec4& y2) const
- {
- return osg::Vec4(
- interpolate(t, y1.x(), y2.x()),
- interpolate(t, y1.y(), y2.y()),
- interpolate(t, y1.z(), y2.z()),
- interpolate(t, y1.w(), y2.w())
- );
- }
- template<class ValueType>
- ValueType interpolate(float t, const range<ValueType>& r) const
- {
- return interpolate(t, r.minimum, r.maximum);
- }
- protected:
- virtual ~Interpolator() {}
- };
- }
- #endif
|