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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgParticle - Copyright (C) 2002 Marco Jez
- #ifndef OSGPARTICLE_LINEARINTERPOLATOR
- #define OSGPARTICLE_LINEARINTERPOLATOR
- #include <osgParticle/Interpolator>
- #include <osg/CopyOp>
- #include <osg/Object>
- #include <osg/Vec3>
- #include <osg/Vec4>
- namespace osgParticle
- {
- /// A linear interpolator.
- class LinearInterpolator: public Interpolator
- {
- public:
- LinearInterpolator()
- : Interpolator() {}
- LinearInterpolator(const LinearInterpolator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY)
- : Interpolator(copy, copyop) {}
- META_Object(osgParticle, LinearInterpolator);
- virtual float interpolate(float t, float y1, float y2) const
- {
- return y1 + (y2 - y1) * t;
- }
- virtual osg::Vec2 interpolate(float t, const osg::Vec2& y1, const osg::Vec2& y2) const
- {
- return y1 + (y2 - y1) * t;
- }
- virtual osg::Vec3 interpolate(float t, const osg::Vec3& y1, const osg::Vec3& y2) const
- {
- return y1 + (y2 - y1) * t;
- }
- virtual osg::Vec4 interpolate(float t, const osg::Vec4& y1, const osg::Vec4& y2) const
- {
- return y1 + (y2 - y1) * t;
- }
- protected:
- virtual ~LinearInterpolator() {}
- };
- }
- #endif
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