LinearInterpolator 1.9 KB

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  1. /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
  2. *
  3. * This library is open source and may be redistributed and/or modified under
  4. * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
  5. * (at your option) any later version. The full license is in LICENSE file
  6. * included with this distribution, and on the openscenegraph.org website.
  7. *
  8. * This library is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * OpenSceneGraph Public License for more details.
  12. */
  13. //osgParticle - Copyright (C) 2002 Marco Jez
  14. #ifndef OSGPARTICLE_LINEARINTERPOLATOR
  15. #define OSGPARTICLE_LINEARINTERPOLATOR
  16. #include <osgParticle/Interpolator>
  17. #include <osg/CopyOp>
  18. #include <osg/Object>
  19. #include <osg/Vec3>
  20. #include <osg/Vec4>
  21. namespace osgParticle
  22. {
  23. /// A linear interpolator.
  24. class LinearInterpolator: public Interpolator
  25. {
  26. public:
  27. LinearInterpolator()
  28. : Interpolator() {}
  29. LinearInterpolator(const LinearInterpolator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY)
  30. : Interpolator(copy, copyop) {}
  31. META_Object(osgParticle, LinearInterpolator);
  32. virtual float interpolate(float t, float y1, float y2) const
  33. {
  34. return y1 + (y2 - y1) * t;
  35. }
  36. virtual osg::Vec2 interpolate(float t, const osg::Vec2& y1, const osg::Vec2& y2) const
  37. {
  38. return y1 + (y2 - y1) * t;
  39. }
  40. virtual osg::Vec3 interpolate(float t, const osg::Vec3& y1, const osg::Vec3& y2) const
  41. {
  42. return y1 + (y2 - y1) * t;
  43. }
  44. virtual osg::Vec4 interpolate(float t, const osg::Vec4& y1, const osg::Vec4& y2) const
  45. {
  46. return y1 + (y2 - y1) * t;
  47. }
  48. protected:
  49. virtual ~LinearInterpolator() {}
  50. };
  51. }
  52. #endif