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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgParticle - Copyright (C) 2002 Marco Jez
- #ifndef OSGPARTICLE_MODULAREMITTER
- #define OSGPARTICLE_MODULAREMITTER 1
- #include <osgParticle/Export>
- #include <osgParticle/Emitter>
- #include <osgParticle/Particle>
- #include <osgParticle/RandomRateCounter>
- #include <osgParticle/Placer>
- #include <osgParticle/PointPlacer>
- #include <osgParticle/Shooter>
- #include <osgParticle/RadialShooter>
- #include <osgParticle/ParticleSystem>
- #include <osg/ref_ptr>
- #include <osg/CopyOp>
- #include <osg/Object>
- #include <osg/Node>
- #include <osg/NodeVisitor>
- namespace osgParticle
- {
- /** An emitter class that holds three objects to control the creation of particles.
- These objects are a <I>counter</I>, a <I>placer</I> and a <I>shooter</I>.
- The counter controls the number of particles to be emitted at each frame;
- the placer must initialize the particle's position vector, while the shooter initializes
- its velocity vector.
- You can use the predefined counter/placer/shooter classes, or you can create your own.
- */
- class OSGPARTICLE_EXPORT ModularEmitter: public Emitter {
- public:
- ModularEmitter();
- ModularEmitter(const ModularEmitter& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- META_Node(osgParticle,ModularEmitter);
- /// Get the counter object.
- inline Counter* getCounter();
- /// Get the const Counter object.
- inline const Counter* getCounter() const;
- /// Set the Counter object.
- inline void setCounter(Counter* c);
- /// Get the ratio between number of particle to create in compensation for movement of the emitter
- inline float getNumParticlesToCreateMovementCompensationRatio() const;
- /// Set the ratio between number of particle to create in compenstation for movement of the emitter
- inline void setNumParticlesToCreateMovementCompensationRatio(float r);
- /// Get the Placer object.
- inline Placer* getPlacer();
- /// Get the const Placer object.
- inline const Placer* getPlacer() const;
- /// Set the Placer object.
- inline void setPlacer(Placer* p);
- /// Get the Shooter object.
- inline Shooter *getShooter();
- /// Get the const Shooter object.
- inline const Shooter *getShooter() const;
- /// Set the Shooter object.
- inline void setShooter(Shooter *s);
- protected:
- virtual ~ModularEmitter() {}
- ModularEmitter &operator=(const ModularEmitter &) { return *this; }
- virtual void emitParticles(double dt);
- private:
- float _numParticleToCreateMovementCompensationRatio;
- osg::ref_ptr<Counter> _counter;
- osg::ref_ptr<Placer> _placer;
- osg::ref_ptr<Shooter> _shooter;
- };
- // INLINE FUNCTIONS
- inline Counter* ModularEmitter::getCounter()
- {
- return _counter.get();
- }
- inline const Counter* ModularEmitter::getCounter() const
- {
- return _counter.get();
- }
- inline void ModularEmitter::setCounter(Counter* c)
- {
- _counter = c;
- }
- inline float ModularEmitter::getNumParticlesToCreateMovementCompensationRatio() const
- {
- return _numParticleToCreateMovementCompensationRatio;
- }
- inline void ModularEmitter::setNumParticlesToCreateMovementCompensationRatio(float r)
- {
- _numParticleToCreateMovementCompensationRatio = r;
- }
- inline Placer* ModularEmitter::getPlacer()
- {
- return _placer.get();
- }
- inline const Placer* ModularEmitter::getPlacer() const
- {
- return _placer.get();
- }
- inline void ModularEmitter::setPlacer(Placer* p)
- {
- _placer = p;
- }
- inline Shooter *ModularEmitter::getShooter()
- {
- return _shooter.get();
- }
- inline const Shooter *ModularEmitter::getShooter() const
- {
- return _shooter.get();
- }
- inline void ModularEmitter::setShooter(Shooter *s)
- {
- _shooter = s;
- }
- }
- #endif
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