123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115 |
- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgParticle - Copyright (C) 2002 Marco Jez
- #ifndef OSGPARTICLE_OPERATOR
- #define OSGPARTICLE_OPERATOR 1
- #include <osgParticle/Program>
- #include <osg/CopyOp>
- #include <osg/Object>
- #include <osg/Matrix>
- namespace osgParticle
- {
- // forward declaration to avoid including the whole header file
- class Particle;
- /** An abstract base class used by <CODE>ModularProgram</CODE> to perform operations on particles before they are updated.
- To implement a new operator, derive from this class and override the <CODE>operate()</CODE> method.
- You should also override the <CODE>beginOperate()</CODE> method to query the calling program for the reference frame
- used, and initialize the right transformations if needed.
- */
- class Operator: public osg::Object {
- public:
- inline Operator();
- inline Operator(const Operator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- virtual const char* libraryName() const { return "osgParticle"; }
- virtual const char* className() const { return "Operator"; }
- virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Operator* >(obj) != 0; }
- /// Get whether this operator is enabled.
- inline bool isEnabled() const;
- /// Enable or disable this operator.
- inline void setEnabled(bool v);
- /** Do something on all emitted particles.
- This method is called by <CODE>ModularProgram</CODE> objects to perform some operations
- on the particles. By default, it will call the <CODE>operate()</CODE> method for each particle.
- You must override it in descendant classes.
- */
- virtual void operateParticles(ParticleSystem* ps, double dt)
- {
- int n = ps->numParticles();
- for (int i=0; i<n; ++i)
- {
- Particle* P = ps->getParticle(i);
- if (P->isAlive() && isEnabled()) operate(P, dt);
- }
- }
- /** Do something on a particle.
- You must override it in descendant classes. Common operations
- consist of modifying the particle's velocity vector. The <CODE>dt</CODE> parameter is
- the time elapsed from last operation.
- */
- virtual void operate(Particle* P, double dt) = 0;
- /** Do something before processing particles via the <CODE>operate()</CODE> method.
- Overriding this method could be necessary to query the calling <CODE>Program</CODE> object
- for the current reference frame. If the reference frame is RELATIVE_RF, then your
- class should prepare itself to do all operations in local coordinates.
- */
- virtual void beginOperate(Program *) {}
- /// Do something after all particles have been processed.
- virtual void endOperate() {}
- protected:
- virtual ~Operator() {}
- Operator &operator=(const Operator &) { return *this; }
- private:
- bool _enabled;
- };
- // INLINE FUNCTIONS
- inline Operator::Operator()
- : osg::Object(), _enabled(true)
- {
- }
- inline Operator::Operator(const Operator& copy, const osg::CopyOp& copyop)
- : osg::Object(copy, copyop), _enabled(copy._enabled)
- {
- }
- inline bool Operator::isEnabled() const
- {
- return _enabled;
- }
- inline void Operator::setEnabled(bool v)
- {
- _enabled = v;
- }
- }
- #endif
|