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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGPARTICLE_PARTICLEEFFECT
- #define OSGPARTICLE_PARTICLEEFFECT
- #include <osgParticle/Emitter>
- #include <osgParticle/Program>
- namespace osgParticle
- {
- class OSGPARTICLE_EXPORT ParticleEffect : public osg::Group
- {
- public:
- explicit ParticleEffect(bool automaticSetup=true):
- _automaticSetup(automaticSetup),
- _useLocalParticleSystem(true),
- _scale(1.0f),
- _intensity(1.0f),
- _startTime(0.0),
- _emitterDuration(1.0),
- _wind(0.0f,0.0f,0.0f)
- {}
- ParticleEffect(const ParticleEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- virtual const char* libraryName() const { return "osgParticle"; }
- virtual const char* className() const { return "ParticleEffect"; }
- virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const ParticleEffect*>(obj) != 0; }
- virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } }
- void setAutomaticSetup(bool flag) { _automaticSetup = flag; }
- bool getAutomaticSetup() const { return _automaticSetup; }
- void setUseLocalParticleSystem(bool local);
- bool getUseLocalParticleSystem() const { return _useLocalParticleSystem; }
- void setTextureFileName(const std::string& filename);
- const std::string& getTextureFileName() const { return _textureFileName; }
- void setDefaultParticleTemplate(const Particle& p);
- const Particle& getDefaultParticleTemplate() const { return _defaultParticleTemplate; }
- void setPosition(const osg::Vec3& position);
- const osg::Vec3& getPosition() const { return _position; }
- void setScale(float scale);
- float getScale() const { return _scale; }
- void setIntensity(float intensity);
- float getIntensity() const { return _intensity; }
- void setStartTime(double startTime);
- double getStartTime() const { return _startTime; }
- void setEmitterDuration(double duration);
- double getEmitterDuration() const { return _emitterDuration; }
- void setParticleDuration(double duration);
- double getParticleDuration() const { return _defaultParticleTemplate.getLifeTime(); }
- void setWind(const osg::Vec3& wind);
- const osg::Vec3& getWind() const { return _wind; }
- /// Get whether all particles are dead
- bool areAllParticlesDead() const { return _particleSystem.valid()?_particleSystem->areAllParticlesDead():true; }
- virtual Emitter* getEmitter() = 0;
- virtual const Emitter* getEmitter() const = 0;
- virtual Program* getProgram() = 0;
- virtual const Program* getProgram() const = 0;
- void setParticleSystem(ParticleSystem* ps);
- template<class T> void setParticleSystem(const osg::ref_ptr<T>& ri) { setParticleSystem(ri.get()); }
- inline ParticleSystem* getParticleSystem() { return _particleSystem.get(); }
- inline const ParticleSystem* getParticleSystem() const { return _particleSystem.get(); }
- virtual void setDefaults();
- virtual void setUpEmitterAndProgram() = 0;
- virtual void buildEffect();
- protected:
- virtual ~ParticleEffect() {}
- bool _automaticSetup;
- osg::ref_ptr<ParticleSystem> _particleSystem;
- bool _useLocalParticleSystem;
- std::string _textureFileName;
- Particle _defaultParticleTemplate;
- osg::Vec3 _position;
- float _scale;
- float _intensity;
- double _startTime;
- double _emitterDuration;
- osg::Vec3 _wind;
- };
- }
- #endif
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