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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGPARTICLE_PRECIPITATIONEFFECT
- #define OSGPARTICLE_PRECIPITATIONEFFECT
- #include <osg/Group>
- #include <osg/BoundingBox>
- #include <osg/Fog>
- #include <osg/Geometry>
- #include <osgUtil/CullVisitor>
- #include <osgParticle/Export>
- namespace osgParticle
- {
- class OSGPARTICLE_EXPORT PrecipitationEffect : public osg::Node
- {
- public:
- PrecipitationEffect();
- PrecipitationEffect(const PrecipitationEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- virtual const char* libraryName() const { return "osgParticle"; }
- virtual const char* className() const { return "PrecipitationEffect"; }
- virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const PrecipitationEffect*>(obj) != 0; }
- virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } }
- virtual void resizeGLObjectBuffers(unsigned int maxSize);
- virtual void releaseGLObjects(osg::State* state = 0) const;
- virtual void traverse(osg::NodeVisitor& nv);
- /** Set all the parameters to create an rain effect of specified intensity.*/
- void rain(float intensity);
- /** Set all the parameters to create an snow effect of specified intensity.*/
- void snow(float intensity);
- void setMaximumParticleDensity(float density) { if (_maximumParticleDensity==density) return; _maximumParticleDensity = density; _dirty = true;}
- float getMaximumParticleDensity() const { return _maximumParticleDensity; }
- void setWind(const osg::Vec3& wind) { _wind = wind; }
- const osg::Vec3& getWind() const { return _wind; }
- void setPosition(const osg::Vec3& position) { _origin = position; }
- const osg::Vec3& getPosition() const { return _origin; }
- void setCellSize(const osg::Vec3& cellSize) { if (_cellSize==cellSize) return; _cellSize = cellSize; _dirty = true; }
- const osg::Vec3& getCellSize() const { return _cellSize; }
- void setParticleSpeed(float particleSpeed) { if (_particleSpeed==particleSpeed) return; _particleSpeed = particleSpeed; _dirty = true; }
- float getParticleSpeed() const { return _particleSpeed; }
- void setParticleSize(float particleSize) { if (_particleSize==particleSize) return; _particleSize = particleSize; _dirty = true;}
- float getParticleSize() const { return _particleSize; }
- void setParticleColor(const osg::Vec4& color) { if (_particleColor==color) return; _particleColor = color; _dirty = true;}
- const osg::Vec4& getParticleColor() const { return _particleColor; }
- void setNearTransition(float nearTransition) { _nearTransition = nearTransition; }
- float getNearTransition() const { return _nearTransition; }
- void setFarTransition(float farTransition) { _farTransition = farTransition; }
- float getFarTransition() const { return _farTransition; }
- void setUseFarLineSegments(bool useFarLineSegments) { _useFarLineSegments = useFarLineSegments; }
- bool getUseFarLineSegments() const { return _useFarLineSegments; }
- void setFog(osg::Fog* fog) { _fog = fog; }
- osg::Fog* getFog() { return _fog.get(); }
- const osg::Fog* getFog() const { return _fog.get(); }
- osg::Geometry* getQuadGeometry() { return _quadGeometry.get(); }
- osg::StateSet* getQuadStateSet() { return _quadStateSet.get(); }
- osg::Geometry* getLineGeometry() { return _lineGeometry.get(); }
- osg::StateSet* getLineStateSet() { return _lineStateSet.get(); }
- osg::Geometry* getPointGeometry() { return _pointGeometry.get(); }
- osg::StateSet* getPointStateSet() { return _pointStateSet.get(); }
- /** Internal drawable used to render batches of cells.*/
- class OSGPARTICLE_EXPORT PrecipitationDrawable : public osg::Drawable
- {
- public:
- PrecipitationDrawable();
- PrecipitationDrawable(const PrecipitationDrawable& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- META_Object(osgParticle, PrecipitationDrawable);
- virtual bool supports(const osg::PrimitiveFunctor&) const { return false; }
- virtual void accept(osg::PrimitiveFunctor&) const {}
- virtual bool supports(const osg::PrimitiveIndexFunctor&) const { return false; }
- virtual void accept(osg::PrimitiveIndexFunctor&) const {}
- void setRequiresPreviousMatrix(bool flag) { _requiresPreviousMatrix = flag; }
- bool getRequiresPreviousMatrix() const { return _requiresPreviousMatrix; }
- void setGeometry(osg::Geometry* geom) { _geometry = geom; }
- osg::Geometry* getGeometry() { return _geometry.get(); }
- const osg::Geometry* getGeometry() const { return _geometry.get(); }
- void setDrawType(GLenum type) { _drawType = type; }
- GLenum getDrawType() const { return _drawType; }
- void setNumberOfVertices(unsigned int numVertices) { _numberOfVertices = numVertices; }
- unsigned int getNumberOfVertices() const { return _numberOfVertices; }
- virtual void resizeGLObjectBuffers(unsigned int maxSize);
- virtual void releaseGLObjects(osg::State* state) const;
- virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
- struct Cell
- {
- Cell(int in_i, int in_j, int in_k):
- i(in_i), j(in_j), k(in_k) {}
- inline bool operator < (const Cell& rhs) const
- {
- if (i<rhs.i) return true;
- if (i>rhs.i) return false;
- if (j<rhs.j) return true;
- if (j>rhs.j) return false;
- if (k<rhs.k) return true;
- if (k>rhs.k) return false;
- return false;
- }
- int i;
- int j;
- int k;
- };
- struct DepthMatrixStartTime
- {
- inline bool operator < (const DepthMatrixStartTime& rhs) const
- {
- return depth < rhs.depth;
- }
- float depth;
- float startTime;
- osg::Matrix modelview;
- };
- typedef std::map< Cell, DepthMatrixStartTime > CellMatrixMap;
- struct LessFunctor
- {
- inline bool operator () (const CellMatrixMap::value_type* lhs,const CellMatrixMap::value_type* rhs) const
- {
- return (*lhs).second<(*rhs).second;
- }
- };
- CellMatrixMap& getCurrentCellMatrixMap() { return _currentCellMatrixMap; }
- CellMatrixMap& getPreviousCellMatrixMap() { return _previousCellMatrixMap; }
- inline void newFrame()
- {
- _previousCellMatrixMap.swap(_currentCellMatrixMap);
- _currentCellMatrixMap.clear();
- }
- protected:
- virtual ~PrecipitationDrawable();
- bool _requiresPreviousMatrix;
- osg::ref_ptr<osg::Geometry> _geometry;
- mutable CellMatrixMap _currentCellMatrixMap;
- mutable CellMatrixMap _previousCellMatrixMap;
- GLenum _drawType;
- unsigned int _numberOfVertices;
- };
- protected:
- virtual ~PrecipitationEffect() {}
- void compileGLObjects(osg::RenderInfo& renderInfo) const;
- void update();
- void createGeometry(unsigned int numParticles,
- osg::Geometry* quad_geometry,
- osg::Geometry* line_geometry,
- osg::Geometry* point_geometry);
- void setUpGeometries(unsigned int numParticles);
- struct PrecipitationDrawableSet
- {
- osg::ref_ptr<PrecipitationDrawable> _quadPrecipitationDrawable;
- osg::ref_ptr<PrecipitationDrawable> _linePrecipitationDrawable;
- osg::ref_ptr<PrecipitationDrawable> _pointPrecipitationDrawable;
- };
- void cull(PrecipitationDrawableSet& pds, osgUtil::CullVisitor* cv) const;
- bool build(const osg::Vec3 eyeLocal, int i, int j, int k, float startTime, PrecipitationDrawableSet& pds, osg::Polytope& frustum, osgUtil::CullVisitor* cv) const;
- // parameters
- bool _dirty;
- osg::Vec3 _wind;
- float _particleSpeed;
- float _particleSize;
- osg::Vec4 _particleColor;
- float _maximumParticleDensity;
- osg::Vec3 _cellSize;
- float _nearTransition;
- float _farTransition;
- bool _useFarLineSegments;
- osg::ref_ptr<osg::Fog> _fog;
- osg::ref_ptr<osg::Uniform> _inversePeriodUniform;
- osg::ref_ptr<osg::Uniform> _particleSizeUniform;
- osg::ref_ptr<osg::Uniform> _particleColorUniform;
- typedef std::pair< osg::NodeVisitor*, osg::NodePath > ViewIdentifier;
- typedef std::map< ViewIdentifier, PrecipitationDrawableSet > ViewDrawableMap;
- OpenThreads::Mutex _mutex;
- ViewDrawableMap _viewDrawableMap;
- osg::ref_ptr<osg::Geometry> _quadGeometry;
- osg::ref_ptr<osg::StateSet> _quadStateSet;
- osg::ref_ptr<osg::Geometry> _lineGeometry;
- osg::ref_ptr<osg::StateSet> _lineStateSet;
- osg::ref_ptr<osg::Geometry> _pointGeometry;
- osg::ref_ptr<osg::StateSet> _pointStateSet;
- // cache variables.
- float _period;
- osg::Vec3 _origin;
- osg::Vec3 _du;
- osg::Vec3 _dv;
- osg::Vec3 _dw;
- osg::Vec3 _inverse_du;
- osg::Vec3 _inverse_dv;
- osg::Vec3 _inverse_dw;
- double _previousFrameTime;
- };
- }
- #endif
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