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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgParticle - Copyright (C) 2002 Marco Jez
- #ifndef OSGPARTICLE_PROGRAM
- #define OSGPARTICLE_PROGRAM 1
- #include <osgParticle/Export>
- #include <osgParticle/ParticleProcessor>
- #include <osg/Object>
- #include <osg/Node>
- #include <osg/NodeVisitor>
- #include <osg/CopyOp>
- namespace osgParticle
- {
- /** An abstract <CODE>ParticleProcessor</CODE> descendant for modifying particles "on the fly"
- during the cull traversal.
- Descendants of this class must implement the <CODE>execute()</CODE> method, which should iterate
- through all particles in the linked particle system and modify them somehow
- (usually updating their velocity vector).
- */
- class OSGPARTICLE_EXPORT Program: public ParticleProcessor
- {
- public:
- Program();
- Program(const Program& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
- virtual const char* libraryName() const { return "osgParticle"; }
- virtual const char* className() const { return "Program"; }
- virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Program*>(obj) != 0; }
- virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } }
- protected:
- virtual ~Program() {}
- Program& operator=(const Program&) { return *this; }
- /// Implementation of <CODE>ParticleProcessor::process()</CODE>. Do not call this method by yourself.
- inline void process(double dt);
- /// Execute the program on the particle system. Must be overridden in descendant classes.
- virtual void execute(double dt) = 0;
- private:
- };
- // INLINE FUNCTIONS
- inline void Program::process(double dt)
- {
- execute(dt);
- }
- }
- #endif
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