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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- // Written by Wang Rui, (C) 2010
- #ifndef OSGPARTICLE_SINKOPERATOR
- #define OSGPARTICLE_SINKOPERATOR
- #include <osgParticle/Particle>
- #include <osgParticle/DomainOperator>
- namespace osgParticle
- {
- /** A sink operator kills particles if positions or velocities inside/outside the specified domain.
- Refer to David McAllister's Particle System API (http://www.particlesystems.org)
- */
- class OSGPARTICLE_EXPORT SinkOperator : public DomainOperator
- {
- public:
- enum SinkTarget { SINK_POSITION, SINK_VELOCITY, SINK_ANGULAR_VELOCITY };
- enum SinkStrategy { SINK_INSIDE, SINK_OUTSIDE };
- SinkOperator()
- : DomainOperator(), _sinkTarget(SINK_POSITION), _sinkStrategy(SINK_INSIDE)
- {}
- SinkOperator( const SinkOperator& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY )
- : DomainOperator(copy, copyop), _sinkTarget(copy._sinkTarget), _sinkStrategy(copy._sinkStrategy)
- {}
- META_Object( osgParticle, SinkOperator );
- /// Set the sink strategy
- void setSinkTarget( SinkTarget so ) { _sinkTarget = so; }
- /// Get the sink strategy
- SinkTarget getSinkTarget() const { return _sinkTarget; }
- /// Set the sink strategy
- void setSinkStrategy( SinkStrategy ss ) { _sinkStrategy = ss; }
- /// Get the sink strategy
- SinkStrategy getSinkStrategy() const { return _sinkStrategy; }
- /// Perform some initializations. Do not call this method manually.
- void beginOperate( Program* prg );
- protected:
- virtual ~SinkOperator() {}
- SinkOperator& operator=( const SinkOperator& ) { return *this; }
- virtual void handlePoint( const Domain& domain, Particle* P, double dt );
- virtual void handleLineSegment( const Domain& domain, Particle* P, double dt );
- virtual void handleTriangle( const Domain& domain, Particle* P, double dt );
- virtual void handleRectangle( const Domain& domain, Particle* P, double dt );
- virtual void handlePlane( const Domain& domain, Particle* P, double dt );
- virtual void handleSphere( const Domain& domain, Particle* P, double dt );
- virtual void handleBox( const Domain& domain, Particle* P, double dt );
- virtual void handleDisk( const Domain& domain, Particle* P, double dt );
- inline const osg::Vec3& getValue( Particle* P );
- inline void kill( Particle* P, bool insideDomain );
- SinkTarget _sinkTarget;
- SinkStrategy _sinkStrategy;
- };
- // INLINE METHODS
- inline const osg::Vec3& SinkOperator::getValue( Particle* P )
- {
- switch ( _sinkTarget )
- {
- case SINK_VELOCITY: return P->getVelocity();
- case SINK_ANGULAR_VELOCITY: return P->getAngularVelocity();
- case SINK_POSITION: default: return P->getPosition();
- }
- }
- inline void SinkOperator::kill( Particle* P, bool insideDomain )
- {
- if ( !((_sinkStrategy==SINK_INSIDE) ^ insideDomain) )
- P->kill();
- }
- }
- #endif
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