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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- //osgParticle - Copyright (C) 2002 Marco Jez
- #ifndef OSGPARTICLE_RANGE
- #define OSGPARTICLE_RANGE 1
- // include Export simply to disable Visual Studio silly warnings.
- #include <osgParticle/Export>
- #include <stdlib.h>
- #include <osg/Vec2>
- #include <osg/Vec3>
- #include <osg/Vec4>
- namespace osgParticle
- {
- /**
- A simple struct template useful to store ranges of values as min/max pairs.
- This struct template helps storing min/max ranges for values of any kind; class <CODE>ValueType</CODE> is
- the type of values to be stored, and it must support operations <CODE>ValueType + ValueType</CODE>, <CODE>ValueType - ValueType</CODE>,
- and <CODE>ValueType * float</CODE>, otherwise the <CODE>geValueTyperandom()</CODE> method will not compile.
- This struct could be extended to customize the random number generator (now it uses only
- <CODE>std::rand()</CODE>).
- */
- template<class ValueType> struct range
- {
- /// Lower bound.
- ValueType minimum;
- /// Higher bound.
- ValueType maximum;
- /// Construct the object by calling default constructors for min and max.
- range() : minimum(ValueType()), maximum(ValueType()) {}
- /// Construct and initialize min and max directly.
- range(const ValueType& mn, const ValueType& mx) : minimum(mn), maximum(mx) {}
- /// Set min and max.
- void set(const ValueType& mn, const ValueType& mx) { minimum = mn; maximum = mx; }
- /// Get a random value between min and max.
- ValueType get_random() const
- {
- return minimum + (maximum - minimum) * rand() / RAND_MAX;
- }
- /// Get a random square root value between min and max.
- ValueType get_random_sqrtf() const
- {
- return minimum + (maximum - minimum) * sqrtf( static_cast<float>(rand()) / static_cast<float>(RAND_MAX) );
- }
- ValueType mid() const
- {
- return (minimum+maximum)*0.5f;
- }
- };
- /// Range of floats.
- typedef range<float> rangef;
- /// Range of osg::Vec2s.
- typedef range<osg::Vec2> rangev2;
- /// Range of osg::Vec3s.
- typedef range<osg::Vec3> rangev3;
- /// Range of osg::Vec4s.
- typedef range<osg::Vec4> rangev4;
- }
- #endif
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