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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- *
- * ViewDependentShadow codes Copyright (C) 2008 Wojciech Lewandowski
- * Thanks to to my company http://www.ai.com.pl for allowing me free this work.
- */
- #ifndef OSGSHADOW_MINIMALDRAWBOUNDSSHADOWMAP
- #define OSGSHADOW_MINIMALDRAWBOUNDSSHADOWMAP 1
- #include <osgShadow/MinimalShadowMap>
- namespace osgShadow {
- class OSGSHADOW_EXPORT MinimalDrawBoundsShadowMap
- : public MinimalShadowMap
- {
- public :
- /** Convenient typedef used in definition of ViewData struct and methods */
- typedef MinimalDrawBoundsShadowMap ThisClass;
- /** Convenient typedef used in definition of ViewData struct and methods */
- typedef MinimalShadowMap BaseClass;
- /** Classic OSG constructor */
- MinimalDrawBoundsShadowMap();
- /** Classic OSG cloning constructor */
- MinimalDrawBoundsShadowMap(
- const MinimalDrawBoundsShadowMap& mdbsm,
- const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- /** Declaration of standard OSG object methods */
- META_Object( osgShadow, MinimalDrawBoundsShadowMap );
- protected:
- /** Classic protected OSG destructor */
- virtual ~MinimalDrawBoundsShadowMap(void);
- struct OSGSHADOW_EXPORT ViewData: public BaseClass::ViewData
- {
- osg::ref_ptr< osg::RefMatrix > _projection;
- osg::Vec2s _boundAnalysisSize;
- osg::ref_ptr< osg::Image > _boundAnalysisImage;
- osg::ref_ptr< osg::Texture2D > _boundAnalysisTexture;
- osg::ref_ptr< osg::Camera > _boundAnalysisCamera;
- osg::observer_ptr< osg::Camera > _mainCamera;
- void setShadowCameraProjectionMatrixPtr( osg::RefMatrix * projection )
- { _projection = projection; }
- osg::RefMatrix * getShadowCameraProjectionMatrixPtr( void )
- { return _projection.get(); }
- virtual void init( ThisClass * st, osgUtil::CullVisitor * cv );
- virtual void cullShadowReceivingScene( );
- virtual void createDebugHUD( );
- virtual void recordShadowMapParams( );
- virtual void cullBoundAnalysisScene( );
- static osg::BoundingBox scanImage( const osg::Image * image, osg::Matrix m );
- virtual void performBoundAnalysis( const osg::Camera& camera );
- ViewData( void ): _boundAnalysisSize( 64, 64 ) {}
- virtual void resizeGLObjectBuffers(unsigned int maxSize);
- virtual void releaseGLObjects(osg::State* = 0) const;
- };
- friend struct ViewData;
- META_ViewDependentShadowTechniqueData( ThisClass, ThisClass::ViewData );
- struct CameraPostDrawCallback : public osg::Camera::DrawCallback {
- CameraPostDrawCallback( ViewData * vd ): _vd( vd )
- {
- }
- virtual void operator ()( const osg::Camera& camera ) const
- {
- if( _vd.valid() )
- _vd->performBoundAnalysis( camera );
- }
- osg::observer_ptr< ViewData > _vd;
- };
- struct CameraCullCallback: public osg::Callback {
- CameraCullCallback(ViewData * vd, osg::Callback * nc): _vd(vd), _nc(nc)
- {
- }
- virtual bool run(osg::Object* object, osg::Object* data)
- {
- osgUtil::CullVisitor *cv = dynamic_cast< osgUtil::CullVisitor *>( data );
- if( _nc.valid() )
- _nc->run(object, data);
- else
- traverse(object, data);
- if( cv )
- _vd->recordShadowMapParams( );
- return true;
- }
- protected:
- osg::observer_ptr< ViewData > _vd;
- osg::ref_ptr< osg::Callback > _nc;
- };
- };
- } // namespace osgShadow
- #endif
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