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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGSHADOW_SHADOWEMAP
- #define OSGSHADOW_SHADOWEMAP 1
- #include <osg/Camera>
- #include <osg/Material>
- #include <osg/MatrixTransform>
- #include <osg/LightSource>
- #include <osgShadow/ShadowTechnique>
- namespace osgShadow {
- /** ShadowedTexture provides an implementation of shadow textures.*/
- class OSGSHADOW_EXPORT ShadowMap : public ShadowTechnique
- {
- public :
- ShadowMap();
- ShadowMap(const ShadowMap& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_Object(osgShadow, ShadowMap);
- /** Set the texture unit that the shadow texture will be applied on.*/
- void setTextureUnit(unsigned int unit);
- /** Get the texture unit that the shadow texture will be applied on.*/
- unsigned int getTextureUnit() const { return _shadowTextureUnit; }
- /** set the polygon offset used initially */
- void setPolygonOffset(const osg::Vec2& polyOffset);
- /** get the used polygon offset */
- const osg::Vec2& getPolygonOffset() const { return _polyOffset; }
- /** Set the values for the ambient bias the shader will use.*/
- void setAmbientBias(const osg::Vec2& ambientBias );
- /** Get the values that are used for the ambient bias in the shader.*/
- const osg::Vec2& getAmbientBias() const { return _ambientBias; }
- /** set the size in pixels x / y for the shadow texture.*/
- void setTextureSize(const osg::Vec2s& textureSize);
- /** Get the values that are used for the ambient bias in the shader.*/
- const osg::Vec2s& getTextureSize() const { return _textureSize; }
- /** Set the Light that will cast shadows */
- void setLight(osg::Light* light);
- void setLight(osg::LightSource* ls);
- typedef std::vector< osg::ref_ptr<osg::Uniform> > UniformList;
- typedef std::vector< osg::ref_ptr<osg::Shader> > ShaderList;
- /** Add a shader to internal list, will be used instead of the default ones */
- inline void addShader(osg::Shader* shader) { _shaderList.push_back(shader); }
- template<class T> void addShader( const osg::ref_ptr<T>& shader ) { addShader(shader.get()); }
- /** Reset internal shader list */
- inline void clearShaderList() { _shaderList.clear(); }
- /** initialize the ShadowedScene and local cached data structures.*/
- virtual void init();
- /** run the update traversal of the ShadowedScene and update any loca chached data structures.*/
- virtual void update(osg::NodeVisitor& nv);
- /** run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.*/
- virtual void cull(osgUtil::CullVisitor& cv);
- /** Clean scene graph from any shadow technique specific nodes, state and drawables.*/
- virtual void cleanSceneGraph();
- /** Resize any per context GLObject buffers to specified size. */
- virtual void resizeGLObjectBuffers(unsigned int maxSize);
- /** If State is non-zero, this function releases any associated OpenGL objects for
- * the specified graphics context. Otherwise, releases OpenGL objects
- * for all graphics contexts. */
- virtual void releaseGLObjects(osg::State* = 0) const;
- // debug methods
- osg::ref_ptr<osg::Camera> makeDebugHUD();
- protected:
- virtual ~ShadowMap(void) {};
- /** Create the managed Uniforms */
- virtual void createUniforms();
- virtual void createShaders();
- // forward declare, interface and implementation provided in ShadowMap.cpp
- class DrawableDrawWithDepthShadowComparisonOffCallback;
- osg::ref_ptr<osg::Camera> _camera;
- osg::ref_ptr<osg::TexGen> _texgen;
- osg::ref_ptr<osg::Texture2D> _texture;
- osg::ref_ptr<osg::StateSet> _stateset;
- osg::ref_ptr<osg::Program> _program;
- osg::ref_ptr<osg::Light> _light;
- osg::ref_ptr<osg::LightSource> _ls;
- osg::ref_ptr<osg::Uniform> _ambientBiasUniform;
- UniformList _uniformList;
- ShaderList _shaderList;
- unsigned int _baseTextureUnit;
- unsigned int _shadowTextureUnit;
- osg::Vec2 _polyOffset;
- osg::Vec2 _ambientBias;
- osg::Vec2s _textureSize;
- };
- }
- #endif
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