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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGSHADOW_SHADOWEDTECHNIQUE
- #define OSGSHADOW_SHADOWEDTECHNIQUE 1
- #include <osg/buffered_value>
- #include <osg/Camera>
- #include <osg/Texture2D>
- #include <osg/TexGenNode>
- #include <osgUtil/CullVisitor>
- #include <osgShadow/Export>
- namespace osgShadow {
- // forward declare ShadowedScene
- class ShadowedScene;
- /** ShadowTechnique is the base class for different shadow implementations.*/
- class OSGSHADOW_EXPORT ShadowTechnique : public osg::Object
- {
- public :
- ShadowTechnique();
- ShadowTechnique(const ShadowTechnique& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const ShadowTechnique*>(obj)!=NULL; } \
- virtual const char* libraryName() const { return "osgShadow"; }\
- virtual const char* className() const { return "ShadowTechnique"; }
- virtual void setShadowedScene(ShadowedScene* ss);
- ShadowedScene* getShadowedScene() { return _shadowedScene; }
- const ShadowedScene* getShadowedScene() const { return _shadowedScene; }
- /** initialize the ShadowedScene and local cached data structures.*/
- virtual void init();
- /** run the update traversal of the ShadowedScene and update any local cached data structures.*/
- virtual void update(osg::NodeVisitor& nv);
- /** run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.*/
- virtual void cull(osgUtil::CullVisitor& cv);
- /** Clean scene graph from any shadow technique specific nodes, state and drawables.*/
- virtual void cleanSceneGraph();
- virtual void traverse(osg::NodeVisitor& nv);
- /** Dirty so that cached data structures are updated.*/
- virtual void dirty() { _dirty = true; }
- /** Resize any per context GLObject buffers to specified size. */
- virtual void resizeGLObjectBuffers(unsigned int maxSize) = 0;
- /** If State is non-zero, this function releases any associated OpenGL objects for
- * the specified graphics context. Otherwise, releases OpenGL objects
- * for all graphics contexts. */
- virtual void releaseGLObjects(osg::State* = 0) const = 0;
- protected :
- class OSGSHADOW_EXPORT CameraCullCallback : public osg::NodeCallback
- {
- public:
- CameraCullCallback(ShadowTechnique* st);
- virtual void operator()(osg::Node*, osg::NodeVisitor* nv);
- protected:
- ShadowTechnique* _shadowTechnique;
- };
- osg::Vec3 computeOrthogonalVector(const osg::Vec3& direction) const;
- virtual ~ShadowTechnique();
- friend class ShadowedScene;
- ShadowedScene* _shadowedScene;
- bool _dirty;
- };
- }
- #endif
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