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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGSHADOW_SHADOWETEXTURE
- #define OSGSHADOW_SHADOWETEXTURE 1
- #include <osg/Camera>
- #include <osg/Material>
- #include <osgShadow/ShadowTechnique>
- namespace osgShadow {
- /** ShadowedTexture provides an implementation of shadow textures.*/
- class OSGSHADOW_EXPORT ShadowTexture : public ShadowTechnique
- {
- public :
- ShadowTexture();
- ShadowTexture(const ShadowTexture& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_Object(osgShadow, ShadowTexture);
- /** Set the texture unit that the shadow texture will be applied on.*/
- void setTextureUnit(unsigned int unit);
- /** Get the texture unit that the shadow texture will be applied on.*/
- unsigned int getTextureUnit() const { return _textureUnit; }
- /** initialize the ShadowedScene and local cached data structures.*/
- virtual void init();
- /** run the update traversal of the ShadowedScene and update any loca chached data structures.*/
- virtual void update(osg::NodeVisitor& nv);
- /** run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.*/
- virtual void cull(osgUtil::CullVisitor& cv);
- /** Clean scene graph from any shadow technique specific nodes, state and drawables.*/
- virtual void cleanSceneGraph();
- /** Resize any per context GLObject buffers to specified size. */
- virtual void resizeGLObjectBuffers(unsigned int maxSize);
- /** If State is non-zero, this function releases any associated OpenGL objects for
- * the specified graphics context. Otherwise, releases OpenGL objects
- * for all graphics contexts. */
- virtual void releaseGLObjects(osg::State* = 0) const;
- protected :
- virtual ~ShadowTexture() {}
- osg::ref_ptr<osg::Camera> _camera;
- osg::ref_ptr<osg::TexGen> _texgen;
- osg::ref_ptr<osg::Texture2D> _texture;
- osg::ref_ptr<osg::StateSet> _stateset;
- osg::ref_ptr<osg::Material> _material;
- unsigned int _textureUnit;
- };
- }
- #endif
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