1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889 |
- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGSHADOW_SHADOWEDSCENE
- #define OSGSHADOW_SHADOWEDSCENE 1
- #include <osg/buffered_value>
- #include <osg/Camera>
- #include <osg/Texture2D>
- #include <osg/TexGenNode>
- #include <osgShadow/ShadowTechnique>
- #include <osgShadow/ShadowSettings>
- namespace osgShadow {
- /** ShadowedScene provides a mechansim for decorating a scene that the needs to have shadows cast upon it.*/
- class OSGSHADOW_EXPORT ShadowedScene : public osg::Group
- {
- public:
- ShadowedScene(ShadowTechnique* st=0);
- ShadowedScene(const ShadowedScene& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_Node(osgShadow, ShadowedScene);
- virtual void traverse(osg::NodeVisitor& nv);
- void setShadowSettings(ShadowSettings* ss);
- template<class T> void setShadowSettings(const osg::ref_ptr<T>& ss) { setShadowSettings(ss.get()); }
- ShadowSettings* getShadowSettings() { return _shadowSettings.get(); }
- const ShadowSettings* getShadowSettings() const { return _shadowSettings.get(); }
- void setShadowTechnique(ShadowTechnique* technique);
- template<class T> void setShadowTechnique(const osg::ref_ptr<T>& ss) { setShadowTechnique(ss.get()); }
- ShadowTechnique* getShadowTechnique() { return _shadowTechnique.get(); }
- const ShadowTechnique* getShadowTechnique() const { return _shadowTechnique.get(); }
- /** Clean scene graph from any shadow technique specific nodes, state and drawables.*/
- void cleanSceneGraph();
- /** Dirty any cache data structures held in the attached ShadowTechnqiue.*/
- void dirty();
- /** Resize any per context GLObject buffers to specified size. */
- virtual void resizeGLObjectBuffers(unsigned int maxSize);
- /** If State is non-zero, this function releases any associated OpenGL objects for
- * the specified graphics context. Otherwise, releases OpenGL objects
- * for all graphics contexts. */
- virtual void releaseGLObjects(osg::State* = 0) const;
- public:
- /** deprecated, moved to ShadowSettings.*/
- void setReceivesShadowTraversalMask(unsigned int mask) { if (_shadowSettings.valid()) _shadowSettings->setReceivesShadowTraversalMask(mask); }
- /** deprecated, moved to ShadowSettings.*/
- unsigned int getReceivesShadowTraversalMask() const { return _shadowSettings.valid() ? _shadowSettings->getReceivesShadowTraversalMask() : 0xffffffff; }
- /** deprecated, moved to ShadowSettings.*/
- void setCastsShadowTraversalMask(unsigned int mask) { if (_shadowSettings.valid()) _shadowSettings->setCastsShadowTraversalMask(mask); }
- /** deprecated, moved to ShadowSettings.*/
- unsigned int getCastsShadowTraversalMask() const { return _shadowSettings.valid() ? _shadowSettings->getCastsShadowTraversalMask() : 0xffffffff; }
- protected:
- virtual ~ShadowedScene();
- osg::ref_ptr<ShadowSettings> _shadowSettings;
- osg::ref_ptr<ShadowTechnique> _shadowTechnique;
- };
- }
- #endif
|