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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2011 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGSHADOW_VIEWDEPENDENTSHADOWMAP
- #define OSGSHADOW_VIEWDEPENDENTSHADOWMAP 1
- #include <osg/Camera>
- #include <osg/Material>
- #include <osg/MatrixTransform>
- #include <osg/LightSource>
- #include <osg/PolygonOffset>
- #include <osgShadow/ShadowTechnique>
- namespace osgShadow {
- /** ViewDependentShadowMap provides an base implementation of view dependent shadow mapping techniques.*/
- class OSGSHADOW_EXPORT ViewDependentShadowMap : public ShadowTechnique
- {
- public :
- ViewDependentShadowMap();
- ViewDependentShadowMap(const ViewDependentShadowMap& vdsm, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_Object(osgShadow, ViewDependentShadowMap);
- /** initialize the ShadowedScene and local cached data structures.*/
- virtual void init();
- /** run the update traversal of the ShadowedScene and update any loca chached data structures.*/
- virtual void update(osg::NodeVisitor& nv);
- /** run the cull traversal of the ShadowedScene and set up the rendering for this ShadowTechnique.*/
- virtual void cull(osgUtil::CullVisitor& cv);
- /** Resize any per context GLObject buffers to specified size. */
- virtual void resizeGLObjectBuffers(unsigned int maxSize);
- /** If State is non-zero, this function releases any associated OpenGL objects for
- * the specified graphics context. Otherwise, releases OpenGL objects
- * for all graphics contexts. */
- virtual void releaseGLObjects(osg::State* = 0) const;
- /** Clean scene graph from any shadow technique specific nodes, state and drawables.*/
- virtual void cleanSceneGraph();
- struct OSGSHADOW_EXPORT Frustum
- {
- Frustum(osgUtil::CullVisitor* cv, double minZNear, double maxZFar);
- osg::Matrixd projectionMatrix;
- osg::Matrixd modelViewMatrix;
- typedef std::vector<osg::Vec3d> Vertices;
- Vertices corners;
- typedef std::vector<unsigned int> Indices;
- typedef std::vector<Indices> Faces;
- Faces faces;
- typedef std::vector<Indices> Edges;
- Edges edges;
- osg::Vec3d eye;
- osg::Vec3d centerNearPlane;
- osg::Vec3d centerFarPlane;
- osg::Vec3d center;
- osg::Vec3d frustumCenterLine;
- };
- // forward declare
- class ViewDependentData;
- struct OSGSHADOW_EXPORT LightData : public osg::Referenced
- {
- LightData(ViewDependentData* vdd);
- virtual void setLightData(osg::RefMatrix* lm, const osg::Light* l, const osg::Matrixd& modelViewMatrix);
- ViewDependentData* _viewDependentData;
- osg::ref_ptr<osg::RefMatrix> lightMatrix;
- osg::ref_ptr<const osg::Light> light;
- osg::Vec4d lightPos;
- osg::Vec3d lightPos3;
- osg::Vec3d lightDir;
- bool directionalLight;
- typedef std::vector<unsigned int> ActiveTextureUnits;
- ActiveTextureUnits textureUnits;
- };
- typedef std::list< osg::ref_ptr<LightData> > LightDataList;
- struct OSGSHADOW_EXPORT ShadowData : public osg::Referenced
- {
- ShadowData(ViewDependentData* vdd);
- virtual void releaseGLObjects(osg::State* = 0) const;
- ViewDependentData* _viewDependentData;
- unsigned int _textureUnit;
- osg::ref_ptr<osg::Texture2D> _texture;
- osg::ref_ptr<osg::TexGen> _texgen;
- osg::ref_ptr<osg::Camera> _camera;
- };
- typedef std::list< osg::ref_ptr<ShadowData> > ShadowDataList;
- class OSGSHADOW_EXPORT ViewDependentData : public osg::Referenced
- {
- public:
- ViewDependentData(ViewDependentShadowMap* vdsm);
- const ViewDependentShadowMap* getViewDependentShadowMap() const { return _viewDependentShadowMap; }
- LightDataList& getLightDataList() { return _lightDataList; }
- ShadowDataList& getShadowDataList() { return _shadowDataList; }
- osg::StateSet* getStateSet() { return _stateset.get(); }
- virtual void releaseGLObjects(osg::State* = 0) const;
- protected:
- virtual ~ViewDependentData() {}
- ViewDependentShadowMap* _viewDependentShadowMap;
- osg::ref_ptr<osg::StateSet> _stateset;
- LightDataList _lightDataList;
- ShadowDataList _shadowDataList;
- };
- virtual ViewDependentData* createViewDependentData(osgUtil::CullVisitor* cv);
- ViewDependentData* getViewDependentData(osgUtil::CullVisitor* cv);
- virtual void createShaders();
- virtual bool selectActiveLights(osgUtil::CullVisitor* cv, ViewDependentData* vdd) const;
- virtual osg::Polytope computeLightViewFrustumPolytope(Frustum& frustum, LightData& positionedLight);
- virtual bool computeShadowCameraSettings(Frustum& frustum, LightData& positionedLight, osg::Matrixd& projectionMatrix, osg::Matrixd& viewMatrix);
- virtual bool adjustPerspectiveShadowMapCameraSettings(osgUtil::RenderStage* renderStage, Frustum& frustum, LightData& positionedLight, osg::Camera* camera);
- virtual bool assignTexGenSettings(osgUtil::CullVisitor* cv, osg::Camera* camera, unsigned int textureUnit, osg::TexGen* texgen);
- virtual void cullShadowReceivingScene(osgUtil::CullVisitor* cv) const;
- virtual void cullShadowCastingScene(osgUtil::CullVisitor* cv, osg::Camera* camera) const;
- virtual osg::StateSet* selectStateSetForRenderingShadow(ViewDependentData& vdd) const;
- protected:
- virtual ~ViewDependentShadowMap();
- typedef std::map< osgUtil::CullVisitor*, osg::ref_ptr<ViewDependentData> > ViewDependentDataMap;
- mutable OpenThreads::Mutex _viewDependentDataMapMutex;
- ViewDependentDataMap _viewDependentDataMap;
- osg::ref_ptr<osg::StateSet> _shadowRecievingPlaceholderStateSet;
- osg::ref_ptr<osg::StateSet> _shadowCastingStateSet;
- osg::ref_ptr<osg::PolygonOffset> _polygonOffset;
- osg::ref_ptr<osg::Texture2D> _fallbackBaseTexture;
- osg::ref_ptr<osg::Texture2D> _fallbackShadowMapTexture;
- typedef std::vector< osg::ref_ptr<osg::Uniform> > Uniforms;
- mutable OpenThreads::Mutex _accessUniformsAndProgramMutex;
- Uniforms _uniforms;
- osg::ref_ptr<osg::Program> _program;
- };
- }
- #endif
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