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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGSIM_HEIGHTABOVETERRAIN
- #define OSGSIM_HEIGHTABOVETERRAIN 1
- #include <osgUtil/IntersectionVisitor>
- // include so we can get access to the DatabaseCacheReadCallback
- #include <osgSim/LineOfSight>
- namespace osgSim {
- /** Helper class for setting up and acquiring height above terrain intersections with terrain.
- * By default assigns a osgSim::DatabaseCacheReadCallback that enables automatic loading
- * of external PagedLOD tiles to ensure that the highest level of detail is used in intersections.
- * This automatic loading of tiles is done by the intersection traversal that is done within
- * the computeIntersections(..) method, so can result in long intersection times when external
- * tiles have to be loaded.
- * The external loading of tiles can be disabled by removing the read callback, this is done by
- * calling the setDatabaseCacheReadCallback(DatabaseCacheReadCallback*) method with a value of 0.*/
- class OSGSIM_EXPORT HeightAboveTerrain
- {
- public :
- HeightAboveTerrain();
- /** Clear the internal HAT List so it contains no height above terrain tests.*/
- void clear();
- /** Add a height above terrain test point in the CoordinateFrame.*/
- unsigned int addPoint(const osg::Vec3d& point);
- /** Get the number of height above terrain tests.*/
- unsigned int getNumPoints() const { return _HATList.size(); }
- /** Set the source point of single height above terrain test.*/
- void setPoint(unsigned int i, const osg::Vec3d& point) { _HATList[i]._point = point; }
- /** Get the source point of single height above terrain test.*/
- const osg::Vec3d& getPoint(unsigned int i) const { return _HATList[i]._point; }
- /** Get the intersection height for a single height above terrain test.
- * Note, you must call computeIntersections(..) before you can query the HeightAboveTerrain.
- * If no intersections are found then height returned will be the height above mean sea level. */
- double getHeightAboveTerrain(unsigned int i) const { return _HATList[i]._hat; }
- /** Set the lowest height that the should be tested for.
- * Defaults to -1000, i.e. 1000m below mean sea level. */
- void setLowestHeight(double lowestHeight) { _lowestHeight = lowestHeight; }
- /** Get the lowest height that the should be tested for.*/
- double getLowestHeight() const { return _lowestHeight; }
- /** Compute the HAT intersections with the specified scene graph.
- * The results are all stored in the form of a single height above terrain value per HAT test.
- * Note, if the topmost node is a CoordinateSystemNode then the input points are assumed to be geocentric,
- * with the up vector defined by the EllipsoidModel attached to the CoordinateSystemNode.
- * If the topmost node is not a CoordinateSystemNode then a local coordinates frame is assumed, with a local up vector. */
- void computeIntersections(osg::Node* scene, osg::Node::NodeMask traversalMask=0xffffffff);
- /** Compute the vertical distance between the specified scene graph and a single HAT point. */
- static double computeHeightAboveTerrain(osg::Node* scene, const osg::Vec3d& point, osg::Node::NodeMask traversalMask=0xffffffff);
- /** Clear the database cache.*/
- void clearDatabaseCache() { if (_dcrc.valid()) _dcrc->clearDatabaseCache(); }
- /** Set the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs.
- * Note, if you have multiple LineOfSight or HeightAboveTerrain objects in use at one time then you should share a single
- * DatabaseCacheReadCallback between all of them. */
- void setDatabaseCacheReadCallback(DatabaseCacheReadCallback* dcrc);
- /** Get the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs.*/
- DatabaseCacheReadCallback* getDatabaseCacheReadCallback() { return _dcrc.get(); }
- protected :
- struct HAT
- {
- HAT(const osg::Vec3d& point):
- _point(point),
- _hat(0.0) {}
- osg::Vec3d _point;
- double _hat;
- };
- typedef std::vector<HAT> HATList;
- double _lowestHeight;
- HATList _HATList;
- osg::ref_ptr<DatabaseCacheReadCallback> _dcrc;
- osgUtil::IntersectionVisitor _intersectionVisitor;
- };
- }
- #endif
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