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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGSIM_IMPOSTOR
- #define OSGSIM_IMPOSTOR 1
- #include <osg/LOD>
- #include <osg/buffered_value>
- #include <osgUtil/CullVisitor>
- #include <osgSim/ImpostorSprite>
- namespace osgSim {
- /** Impostor - is a form of Level Of Detail group node which allows both switching
- * between children depending on distance from eye point and image caching.
- *
- * The principle behind Imposters is that they cache an image of real geometry and then the image is drawn
- * in subsequent frames instead of the real geometry. It's a bit like a
- * Billboard *but* is updated at runtime and w.r.t view point. By drawing
- * just the texture mapped quad you can cut down scene complexity and
- * improve performance.
- *
- * For more details have a look at:
- *
- * http://grail.cs.washington.edu/projects/hic/
- *
- * The OSG doesn't implement exactly the same technique as above, but its
- * should be a good starting place. The OSG's impostors are much less
- * intrusive since you don't need to restructure your whole scene to use
- * them.
- *
- * All you need to do to use Impostors is to set up the visible
- * range values for each LOD child of the Impostor, as per osg::LOD,
- * and set an Impostor threshold to tell the renderer at what distance
- * the Impostor's image caching should cut in. The osg::CullVisitor
- * automatically handles all the setting of pre-rendering stages to
- * calculate the required ImpostorSprites (which encapsulates the image
- * cache and quad), and updates them as the view point changes. If you
- * use osg::SceneView/CullVisitor all the complexity of supporting
- * Impostor will be nicely hidden away.
- *
- * TODO:
- * Various improvements are planned for the Impostor-
- * 1) Estimation of how many frames an ImpostorSprite will be reused, if
- * it won't be used more often than a minimum threshold then do not create
- * ImpostorSprite - use the real geometry.
- * 2) Sharing of texture memory between ImpostorSprites.
- * 3) Simple 3D geometry for ImpostorSprite's rather than Billboarding.
- * 4) Shrinking of the ImpostorSprite size to more closely fit the underlying
- * geometry.
- */
- class OSGSIM_EXPORT Impostor : public osg::LOD
- {
- public :
- Impostor();
- Impostor(const Impostor& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY):
- osg::LOD(es,copyop),
- _impostorThreshold(es._impostorThreshold) {}
- META_Node(osgSim, Impostor);
- virtual void traverse(osg::NodeVisitor& nv);
- typedef std::vector< osg::ref_ptr<ImpostorSprite> > ImpostorSpriteList;
- /** Set the Impostor threshold distance.
- * For eye points further than this threshold the Imposter is used if appropriate,
- * otherwise the LOD children as chosen as per a standard LOD node.
- */
- inline void setImpostorThreshold(float distance) { _impostorThreshold = distance; }
- /* Get the Impostor threshold distance. */
- inline float getImpostorThreshold() const { return _impostorThreshold; }
- /** Set the Impostor threshold distance relative to the node's bounding
- * sphere's radius.
- */
- inline void setImpostorThresholdToBound(float ratio=1.0f) { _impostorThreshold = getBound().radius()*ratio; }
- /** Find the ImposterSprite which fits the current eye point best. */
- ImpostorSprite* findBestImpostorSprite(unsigned int contextID, const osg::Vec3& currLocalEyePoint) const;
- /** Add an ImpostorSprite to the Impostor. */
- void addImpostorSprite(unsigned int contextID, ImpostorSprite* is);
- /** Get the list of ImpostorSprites attached to this Impostor. */
- inline ImpostorSpriteList& getImpostorSpriteList(unsigned int contexID) { return _impostorSpriteListBuffer[contexID]; }
- /** Get a const list of ImpostorSprites attached to this const Impostor. */
- inline const ImpostorSpriteList& getImpostorSpriteList(unsigned int contexID) const { return _impostorSpriteListBuffer[contexID]; }
- virtual osg::BoundingSphere computeBound() const;
- protected :
- virtual ~Impostor() {}
- mutable osg::buffered_object<ImpostorSpriteList> _impostorSpriteListBuffer;
- ImpostorSprite* createImpostorSprite(osgUtil::CullVisitor* cv);
- float _impostorThreshold;
- };
- }
- #endif
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