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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_ImpostorSprite
- #define OSG_ImpostorSprite 1
- #include <osg/Vec2>
- #include <osg/Geometry>
- #include <osg/AlphaFunc>
- #include <osg/TexEnv>
- #include <osg/Texture2D>
- #include <osg/Camera>
- #include <osgSim/Export>
- namespace osgSim {
- class Impostor;
- class ImpostorSpriteManager;
- /** An ImposterSprite is a textured quad which is rendered in place of
- * 3D geometry. The ImposterSprite is generated by rendering the original
- * 3D geometry to a texture as an image cache. The ImpostorSprite is
- * automatically generated by the osgUtil::CullVisitor so it not
- * necessary to deal with it directly.
- */
- class OSGSIM_EXPORT ImpostorSprite : public osg::Geometry
- {
- public:
- ImpostorSprite();
- /** Clone an object of the same type as an ImpostorSprite. */
- virtual osg::Object* cloneType() const { return new ImpostorSprite(); }
- /** Clone on ImpostorSprite just returns a clone of type,
- * since it is not appropriate to share data of an ImpostorSprite.
- */
- virtual osg::Object* clone(const osg::CopyOp&) const { return new ImpostorSprite(); }
- virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const ImpostorSprite*>(obj)!=NULL; }
- virtual const char* libraryName() const { return "osgSim"; }
- virtual const char* className() const { return "ImpostorSprite"; }
- /** Set the parent, which must be an Impostor.
- * Unlike conventional Drawables, ImpostorSprites can only ever have
- * one parent.
- */
- void setParent(Impostor* parent) { _parent = parent; }
- /** Get the parent, which is an Impostor. */
- Impostor* getParent() { return _parent; }
- /** Get the const parent, which is an Impostor. */
- const Impostor* getParent() const { return _parent; }
- /** Set the eye point for when the ImpostorSprite was snapped. */
- inline void setStoredLocalEyePoint(const osg::Vec3& v) { _storedLocalEyePoint=v; }
- /** Get the eye point for when the ImpostorSprite was snapped. */
- inline const osg::Vec3& getStoredLocalEyePoint() const { return _storedLocalEyePoint; }
- /** Set the frame number for when the ImpostorSprite was last used in rendering. */
- inline void setLastFrameUsed(unsigned int frameNumber) { _lastFrameUsed = frameNumber; }
- /** Get the frame number for when the ImpostorSprite was last used in rendering. */
- inline unsigned int getLastFrameUsed() const { return _lastFrameUsed; }
- void dirty();
- /** Get the coordinates of the corners of the quad.
- * Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
- */
- inline osg::Vec3* getCoords() { return &(_coords->front()); }
- /** Get the const coordinates of the corners of the quad. */
- inline const osg::Vec3* getCoords() const { return &(_coords->front()); }
- /** Get the texture coordinates of the corners of the quad.
- * Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
- */
- inline osg::Vec2* getTexCoords() { return &(_texcoords->front()); }
- /** Get the const texture coordinates of the corners of the quad. */
- inline const osg::Vec2* getTexCoords() const { return &(_texcoords->front()); }
- /** Get the control coordinates of the corners of the quad.
- * The control coordinates are the corners of the quad projected
- * out onto the front face of bounding box which enclosed the impostor
- * geometry when it was pre-rendered into the impostor sprite's texture.
- * At the point of creation/or update of the impostor sprite the control
- * coords will lie on top of the corners of the quad in screen space - with a pixel error
- * of zero. Once the camera moves relative to the impostor sprite the
- * control coords will no longer lie on top of the corners of the quad in
- * screen space - a pixel error will have accumulated. This pixel error
- * can then be used to determine whether the impostor needs to be updated.
- * Stored in the order, [0] - top_left, [1] - bottom_left, [2] - bottom_right, [3] - top_left.
- */
- inline osg::Vec3* getControlCoords() { return _controlcoords; }
- /** Get the const control coordinates of the corners of the quad. */
- inline const osg::Vec3* getControlCoords() const { return _controlcoords; }
- /** Calculate the pixel error value for passing in the ModelViewProjectionWindow transform,
- * which transform local coords into screen space.
- */
- float calcPixelError(const osg::Matrix& MVPW) const;
- void setTexture(osg::Texture2D* tex,int s,int t);
- osg::Texture2D* getTexture() { return _texture; }
- const osg::Texture2D* getTexture() const { return _texture; }
- int s() const { return _s; }
- int t() const { return _t; }
- /** Set the camera node to use for pre rendering the impostor sprite's texture.*/
- void setCamera(osg::Camera* camera) { _camera = camera; }
- /** Get the camera node to use for pre rendering the impostor sprite's texture.*/
- osg::Camera* getCamera() { return _camera.get(); }
- /** Get the const camera node to use for pre rendering the impostor sprite's texture.*/
- const osg::Camera* getCamera() const { return _camera.get(); }
- protected:
- ImpostorSprite(const ImpostorSprite&);
- ImpostorSprite& operator = (const ImpostorSprite&) { return *this;}
- virtual ~ImpostorSprite();
- void init();
- Impostor* _parent;
- friend class osgSim::ImpostorSpriteManager;
- // camera node for doing the pre rendering.
- osg::ref_ptr<osg::Camera> _camera;
- // support for a double linked list managed by the
- // ImposotorSpriteManager.
- ImpostorSpriteManager* _ism;
- ImpostorSprite* _previous;
- ImpostorSprite* _next;
- unsigned int _lastFrameUsed;
- osg::Vec3 _storedLocalEyePoint;
- osg::ref_ptr<osg::Vec3Array> _coords;
- osg::ref_ptr<osg::Vec2Array> _texcoords;
- osg::Vec3 _controlcoords[4];
- osg::Texture2D* _texture;
- int _s;
- int _t;
- };
- /** Helper class for managing the reuse of ImpostorSprite resources. */
- class OSGSIM_EXPORT ImpostorSpriteManager : public osg::Referenced
- {
- public:
- ImpostorSpriteManager();
- bool empty() const { return _first==0; }
- ImpostorSprite* first() { return _first; }
- ImpostorSprite* last() { return _last; }
- void push_back(ImpostorSprite* is);
- void remove(ImpostorSprite* is);
- ImpostorSprite* createOrReuseImpostorSprite(int s,int t,unsigned int frameNumber);
- osg::StateSet* createOrReuseStateSet();
- void reset();
- protected:
- ~ImpostorSpriteManager();
- osg::ref_ptr<osg::TexEnv> _texenv;
- osg::ref_ptr<osg::AlphaFunc> _alphafunc;
- ImpostorSprite* _first;
- ImpostorSprite* _last;
- typedef std::vector< osg::ref_ptr<osg::StateSet> > StateSetList;
- StateSetList _stateSetList;
- unsigned int _reuseStateSetIndex;
- };
- }
- #endif
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