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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGSIM_LIGHTPOINT
- #define OSGSIM_LIGHTPOINT 1
- #include <osgSim/Export>
- #include <osgSim/Sector>
- #include <osgSim/BlinkSequence>
- #include <osg/Quat>
- #include <osg/Vec3>
- #include <osg/Vec4>
- namespace osgSim {
- class OSGSIM_EXPORT LightPoint
- {
- public:
- enum BlendingMode
- {
- ADDITIVE,
- BLENDED
- };
- LightPoint();
- LightPoint(const osg::Vec3& position,
- const osg::Vec4& color);
- LightPoint(bool on,
- const osg::Vec3& position,
- const osg::Vec4& color,
- float intensity=1.0f,
- float radius=1.0f,
- Sector* sector=0,
- BlinkSequence* blinkSequence=0,
- BlendingMode blendingMode=BLENDED);
- LightPoint(const LightPoint& lp);
- LightPoint& operator = (const LightPoint& lp);
- bool _on;
- osg::Vec3 _position;
- osg::Vec4 _color;
- float _intensity;
- float _radius;
- osg::ref_ptr<Sector> _sector;
- osg::ref_ptr<BlinkSequence> _blinkSequence;
- BlendingMode _blendingMode;
- };
- }
- #endif
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