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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGSIM_LIGHTPOINTNODE
- #define OSGSIM_LIGHTPOINTNODE 1
- #include <osgSim/Export>
- #include <osgSim/LightPoint>
- #include <osgSim/LightPointSystem>
- #include <osg/Node>
- #include <osg/NodeVisitor>
- #include <osg/BoundingBox>
- #include <osg/Quat>
- #include <osg/Vec4>
- #include <vector>
- #include <set>
- namespace osgSim {
- class OSGSIM_EXPORT LightPointNode : public osg::Node
- {
- public :
- typedef std::vector< LightPoint > LightPointList;
- LightPointNode();
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- LightPointNode(const LightPointNode&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_Node(osgSim,LightPointNode);
- virtual void traverse(osg::NodeVisitor& nv);
- unsigned int getNumLightPoints() const { return _lightPointList.size(); }
- unsigned int addLightPoint(const LightPoint& lp);
- void removeLightPoint(unsigned int pos);
- LightPoint& getLightPoint(unsigned int pos) { return _lightPointList[pos]; }
- const LightPoint& getLightPoint(unsigned int pos) const { return _lightPointList[pos]; }
- void setLightPointList(const LightPointList& lpl) { _lightPointList=lpl; }
- LightPointList& getLightPointList() { return _lightPointList; }
- const LightPointList& getLightPointList() const { return _lightPointList; }
- void setMinPixelSize(float minPixelSize) { _minPixelSize = minPixelSize; }
- float getMinPixelSize() const { return _minPixelSize; }
- void setMaxPixelSize(float maxPixelSize) { _maxPixelSize = maxPixelSize; }
- float getMaxPixelSize() const { return _maxPixelSize; }
- void setMaxVisibleDistance2(float maxVisibleDistance2) { _maxVisibleDistance2 = maxVisibleDistance2; }
- float getMaxVisibleDistance2() const { return _maxVisibleDistance2; }
- void setLightPointSystem( osgSim::LightPointSystem* lps) { _lightSystem = lps; }
- osgSim::LightPointSystem* getLightPointSystem() { return _lightSystem.get(); }
- const osgSim::LightPointSystem* getLightPointSystem() const { return _lightSystem.get(); }
- void setPointSprite(bool enable=true) { _pointSprites = enable; }
- bool getPointSprite() const { return _pointSprites; }
- virtual osg::BoundingSphere computeBound() const;
- protected:
- ~LightPointNode() {}
- // used to cache the bounding box of the lightpoints as a tighter
- // view frustum check.
- mutable osg::BoundingBox _bbox;
- LightPointList _lightPointList;
- float _minPixelSize;
- float _maxPixelSize;
- float _maxVisibleDistance2;
- osg::ref_ptr<osgSim::LightPointSystem> _lightSystem;
- bool _pointSprites;
- };
- }
- #endif
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