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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGSIM_LIGHTPOINTSYSTEM
- #define OSGSIM_LIGHTPOINTSYSTEM 1
- #include <osg/Object>
- namespace osgSim {
- /*
- * LightPointSYSTEM encapsulates animation and intensity state in a single object
- * that can be shared by several osgSim::LightPointNodes, thereby allowing an
- * application to efficiently control the animation/intensity state of
- * several LightPointNodes.
- */
- class LightPointSystem : public osg::Object
- {
- public :
- LightPointSystem() : _intensity( 1.f ), _animationState( ANIMATION_ON )
- { }
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- LightPointSystem( const LightPointSystem& lps, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY ) :
- osg::Object( lps, copyop ), _intensity( lps._intensity ), _animationState( lps._animationState )
- { }
- META_Object( osgSim, LightPointSystem );
- typedef enum {
- ANIMATION_ON,
- ANIMATION_OFF,
- ANIMATION_RANDOM
- } AnimationState;
- void setIntensity( float intensity ) { _intensity = intensity; }
- float getIntensity() const { return _intensity; }
- void setAnimationState( LightPointSystem::AnimationState state ) { _animationState = state; }
- LightPointSystem::AnimationState getAnimationState() const { return _animationState; }
- protected:
- ~LightPointSystem() {}
- float _intensity;
- AnimationState _animationState;
- };
- }
- #endif
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