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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSG_MULTISWITCH
- #define OSG_MULTISWITCH 1
- #include <osg/Group>
- #include <osgSim/Export>
- namespace osgSim {
- /** MultiSwitch is a Group node which allows switching between sets of selected children.
- MultiSwitch is based on the OpenFlight switch behaviour.
- */
- class OSGSIM_EXPORT MultiSwitch : public osg::Group
- {
- public :
- MultiSwitch();
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- MultiSwitch(const MultiSwitch&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_Node(osgSim, MultiSwitch);
- virtual void traverse(osg::NodeVisitor& nv);
- void setNewChildDefaultValue(bool value) { _newChildDefaultValue = value; }
- bool getNewChildDefaultValue() const { return _newChildDefaultValue; }
- virtual bool addChild( osg::Node *child );
- virtual bool insertChild( unsigned int index, osg::Node *child );
- virtual bool removeChild( osg::Node *child );
- void setValue(unsigned int switchSet, unsigned int pos,bool value);
- bool getValue(unsigned int switchSet, unsigned int pos) const;
- void setChildValue(const osg::Node* child,unsigned int switchSet, bool value);
- bool getChildValue(const osg::Node* child,unsigned int switchSet) const;
- /** Set all the children off (false), and set the new default child value to off (false).*/
- bool setAllChildrenOff(unsigned int switchSet);
- /** Set all the children on (true), and set the new default child value to on (true).*/
- bool setAllChildrenOn(unsigned int switchSet);
- /** Set a single child to be on, MultiSwitch off all other children.*/
- bool setSingleChildOn(unsigned int switchSet, unsigned int pos);
- /** Set which of the available switch set lists to use.*/
- void setActiveSwitchSet(unsigned int switchSet) { _activeSwitchSet = switchSet; }
- /** Get which of the available switch set lists to use.*/
- unsigned int getActiveSwitchSet() const { return _activeSwitchSet; }
- typedef std::vector<bool> ValueList;
- typedef std::vector<ValueList> SwitchSetList;
- typedef std::vector<std::string> SwitchSetNameList;
- /** Set the compile set of different values.*/
- void setSwitchSetList(const SwitchSetList& switchSetList);
- /** Get the compile set of different values.*/
- const SwitchSetList& getSwitchSetList() const { return _values; }
- /** Set the a single set of different values for a particular switch set.*/
- void setValueList(unsigned int switchSet, const ValueList& values);
- /** Get the a single set of different values for a particular switch set.*/
- const ValueList& getValueList(unsigned int switchSet) const { return _values[switchSet]; }
- void setValueName(unsigned int switchSet, const std::string& name);
- const std::string& getValueName(unsigned int switchSet) const { return _valueNames[switchSet]; }
- protected :
- virtual ~MultiSwitch() {}
- void expandToEncompassSwitchSet(unsigned int switchSet);
- // this is effectively a list of bit mask.
- bool _newChildDefaultValue;
- unsigned int _activeSwitchSet;
- SwitchSetList _values;
- SwitchSetNameList _valueNames;
- };
- }
- #endif
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