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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGSIM_OVERLAYNODE
- #define OSGSIM_OVERLAYNODE 1
- #include <osg/buffered_value>
- #include <osg/Camera>
- #include <osg/Texture2D>
- #include <osg/TexGenNode>
- #include <osg/Geode>
- #include <osgUtil/CullVisitor>
- #include <osgSim/Export>
- namespace osgSim {
- /** OverlayNode is for creating texture overlays on scenes, with the overlay texture being generated
- * by pre rendering an Overlay Subgraph to a texture, then projecting this resulting texture on the scene.*/
- class OSGSIM_EXPORT OverlayNode : public osg::Group
- {
- public :
- enum OverlayTechnique
- {
- OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY,
- VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY,
- VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY
- };
- OverlayNode(OverlayTechnique technique=OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY);
- OverlayNode(const OverlayNode& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_Node(osgSim, OverlayNode);
- virtual void traverse(osg::NodeVisitor& nv);
- void setOverlayTechnique(OverlayTechnique technique);
- OverlayTechnique getOverlayTechnique() const { return _overlayTechnique; }
- /** Set the implementation to be used when creating the overlay texture. */
- void setRenderTargetImplementation(osg::Camera::RenderTargetImplementation impl);
- /** Set the overlay subgraph which will be rendered to texture.*/
- void setOverlaySubgraph(osg::Node* node);
- template<class T> void setOverlaySubgraph(const osg::ref_ptr<T>& node) { setOverlaySubgraph(node.get()); }
- /** Get the overlay subgraph which will be rendered to texture.*/
- osg::Node* getOverlaySubgraph() { return _overlaySubgraph.get(); }
- /** Get the const overlay subgraph which will be render to texture.*/
- const osg::Node* getOverlaySubgraph() const { return _overlaySubgraph.get(); }
- /** Inform the OverlayNode that the overlay texture needs to be updated.*/
- void dirtyOverlayTexture();
- /** Set whether the OverlayNode should update the overlay texture on every frame.*/
- void setContinuousUpdate(bool update) { _continuousUpdate = update; }
- /** Get whether the OverlayNode should update the overlay texture on every frame.*/
- bool getContinuousUpdate() const { return _continuousUpdate; }
- /** Set the base height that the overlay subgraph will be projected down to.
- * Normally you'll set this to just below ground level, if you set it too high
- * then the overlay texture can end up being clipped in certain viewing directions,
- * while if its too low then there will be a limit to how close you can get to the
- * terrain before pixaltion becomes an issue.*/
- void setOverlayBaseHeight(double baseHeight) { _overlayBaseHeight = baseHeight; }
- /** Get the base height that the overlay subgraph will be projected down to.*/
- double getOverlayBaseHeight() const { return _overlayBaseHeight; }
- /** Set the clear color to use when rendering the overlay subgraph.*/
- void setOverlayClearColor(const osg::Vec4& color) { _overlayClearColor = color; }
- /** Get the clear color to use when rendering the overlay subgraph.*/
- const osg::Vec4& getOverlayClearColor() const { return _overlayClearColor; }
- /** Set the TexEnv mode used to combine the overlay texture with the base color/texture of the OverlayNode's decorate subgraph.*/
- void setTexEnvMode(GLenum mode);
- /** Get the TexEnv mode used to combine the overlay texture with the base color/texture of the OverlayNode's decorate subgraph.*/
- GLenum getTexEnvMode() const { return _texEnvMode; }
- /** Set the texture unit that the texture should be assigned to.*/
- void setOverlayTextureUnit(unsigned int unit);
- /** Get the texture unit that the texture should be assigned to.*/
- unsigned int getOverlayTextureUnit() const { return _textureUnit; }
- /** Set the texture size hint. The size hint is used to request a texture of specified size.*/
- void setOverlayTextureSizeHint(unsigned int size);
- /** Get the texture size hint.*/
- unsigned int getOverlayTextureSizeHint() const { return _textureSizeHint; }
- /** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
- virtual void setThreadSafeRefUnref(bool threadSafe);
- /** Resize any per context GLObject buffers to specified size. */
- virtual void resizeGLObjectBuffers(unsigned int /*maxSize*/);
- /** If State is non-zero, this function releases any associated OpenGL objects for
- * the specified graphics context. Otherwise, releases OpenGL objexts
- * for all graphics contexts. */
- virtual void releaseGLObjects(osg::State* = 0) const;
- protected :
- virtual ~OverlayNode() {}
- void init();
- void init_OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY();
- void init_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY();
- void init_VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY();
- void traverse_OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY(osg::NodeVisitor& nv);
- void traverse_VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY(osg::NodeVisitor& nv);
- void traverse_VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY(osg::NodeVisitor& nv);
- void updateMainSubgraphStateSet();
- typedef osg::buffered_value< int > TextureObjectValidList;
- mutable TextureObjectValidList _textureObjectValidList;
- OverlayTechnique _overlayTechnique;
- // overlay subgraph is render to a texture
- osg::ref_ptr<osg::Node> _overlaySubgraph;
- osg::ref_ptr<osg::StateSet> _overlayStateSet;
- osg::ref_ptr<osg::StateSet> _mainStateSet;
- // texture to render to, and to read from.
- GLenum _texEnvMode;
- unsigned int _textureUnit;
- unsigned int _textureSizeHint;
- osg::Vec4 _overlayClearColor;
- bool _continuousUpdate;
- double _overlayBaseHeight;
- bool _updateCamera;
- osg::Camera::RenderTargetImplementation _renderTargetImpl;
- struct OverlayData : public osg::Referenced
- {
- void setThreadSafeRefUnref(bool threadSafe);
- void resizeGLObjectBuffers(unsigned int maxSize);
- void releaseGLObjects(osg::State* state= 0) const;
- osg::ref_ptr<osg::Camera> _camera;
- osg::ref_ptr<osg::StateSet> _overlayStateSet;
- osg::ref_ptr<osg::StateSet> _mainSubgraphStateSet;
- osg::ref_ptr<osg::TexGenNode> _texgenNode;
- osg::ref_ptr<osg::Texture2D> _texture;
- osg::Polytope _textureFrustum;
- osg::ref_ptr<osg::Geode> _geode;
- osg::ref_ptr<osg::Program> _mainSubgraphProgram;
- osg::ref_ptr<osg::Uniform> _y0;
- osg::ref_ptr<osg::Uniform> _lightingEnabled;
- };
- typedef std::map<osgUtil::CullVisitor*, osg::ref_ptr<OverlayData> > OverlayDataMap;
- OpenThreads::Mutex _overlayDataMapMutex;
- OverlayDataMap _overlayDataMap;
- OverlayNode::OverlayData* getOverlayData(osgUtil::CullVisitor* cv);
- };
- }
- #endif
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