123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314 |
- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGSIM_SECTOR
- #define OSGSIM_SECTOR 1
- #include <osgSim/Export>
- #include <osg/Quat>
- #include <osg/Vec3>
- #include <osg/Vec4>
- #include <osg/Matrix>
- #include <osg/Math>
- #include <osg/Object>
- namespace osgSim {
- class Sector : public osg::Object
- {
- public:
- Sector() {}
- Sector(const Sector& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
- osg::Object(copy,copyop) {}
- virtual const char *libraryName() const { return "osgSim"; }
- virtual const char *className() const { return "Sector"; }
- virtual bool isSameKindAs(const osg::Object *obj) const { return dynamic_cast<const Sector *>(obj) != 0; }
- virtual float operator() (const osg::Vec3& /*eyeLocal*/) const = 0;
- protected:
- virtual ~Sector() {}
- };
- class OSGSIM_EXPORT AzimRange
- {
- public:
- AzimRange():
- _cosAzim(1.0f),
- _sinAzim(0.0f),
- _cosAngle(-1.0f),
- _cosFadeAngle(-1.0f) {}
- void setAzimuthRange(float minAzimuth,float maxAzimuth,float fadeAngle=0.0f);
- void getAzimuthRange(float& minAzimuth, float& maxAzimuth, float& fadeAngle) const;
- inline float azimSector(const osg::Vec3& eyeLocal) const
- {
- float dotproduct = eyeLocal.x()*_sinAzim+eyeLocal.y()*_cosAzim;
- float length = sqrt(osg::square(eyeLocal.x())+osg::square(eyeLocal.y()));
- if (dotproduct<_cosFadeAngle*length) return 0.0f; // out of sector.
- if (dotproduct>=_cosAngle*length) return 1.0f; // fully in sector.
- return (dotproduct-_cosFadeAngle*length)/((_cosAngle-_cosFadeAngle)*length);
- }
- protected:
- float _cosAzim;
- float _sinAzim;
- float _cosAngle;
- float _cosFadeAngle;
- };
- class OSGSIM_EXPORT ElevationRange
- {
- public:
- ElevationRange():
- _cosMinElevation(-1.0f),
- _cosMinFadeElevation(-1.0f),
- _cosMaxElevation(1.0),
- _cosMaxFadeElevation(1.0) {}
- void setElevationRange(float minElevation,float maxElevation,float fadeAngle=0.0f);
- float getMinElevation() const;
- float getMaxElevation() const;
- float getFadeAngle() const;
- inline float elevationSector(const osg::Vec3& eyeLocal) const
- {
- float dotproduct = eyeLocal.z(); // against z axis - eyeLocal*(0,0,1).
- float length = eyeLocal.length();
- if (dotproduct>_cosMaxFadeElevation*length) return 0.0f; // out of sector
- if (dotproduct<_cosMinFadeElevation*length) return 0.0f; // out of sector
- if (dotproduct>_cosMaxElevation*length)
- {
- // in uppoer fade band.
- return (dotproduct-_cosMaxFadeElevation*length)/((_cosMaxElevation-_cosMaxFadeElevation)*length);
- }
- if (dotproduct<_cosMinElevation*length)
- {
- // in lower fade band.
- return (dotproduct-_cosMinFadeElevation*length)/((_cosMinElevation-_cosMinFadeElevation)*length);
- }
- return 1.0f; // fully in sector
- }
- protected:
- float _cosMinElevation;
- float _cosMinFadeElevation;
- float _cosMaxElevation;
- float _cosMaxFadeElevation;
- };
- class OSGSIM_EXPORT AzimSector : public Sector, public AzimRange
- {
- public:
- AzimSector():
- Sector(),
- AzimRange() {}
- AzimSector(const AzimSector& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
- Sector(copy,copyop),
- AzimRange(copy) {}
- AzimSector(float minAzimuth,float maxAzimuth,float fadeAngle=0.0f);
- META_Object(osgSim,AzimSector);
- virtual float operator() (const osg::Vec3& eyeLocal) const;
- protected:
- virtual ~AzimSector() {}
- };
- class OSGSIM_EXPORT ElevationSector : public Sector, public ElevationRange
- {
- public:
- ElevationSector():
- Sector(),
- ElevationRange() {}
- ElevationSector(const ElevationSector& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
- Sector(copy,copyop),
- ElevationRange(copy) {}
- ElevationSector(float minElevation,float maxElevation,float fadeAngle=0.0f);
- META_Object(osgSim,ElevationSector);
- virtual float operator() (const osg::Vec3& eyeLocal) const;
- protected:
- virtual ~ElevationSector() {}
- };
- class OSGSIM_EXPORT AzimElevationSector : public Sector, public AzimRange, public ElevationRange
- {
- public:
- AzimElevationSector():
- Sector(),
- AzimRange(),
- ElevationRange() {}
- AzimElevationSector(const AzimElevationSector& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
- Sector(copy,copyop),
- AzimRange(copy),
- ElevationRange(copy) {}
- AzimElevationSector(float minAzimuth,float maxAzimuth,float minElevation,float maxElevation,float fadeAngle=0.0f);
- META_Object(osgSim,AzimElevationSector);
- virtual float operator() (const osg::Vec3& eyeLocal) const;
- protected:
- virtual ~AzimElevationSector() {}
- };
- class OSGSIM_EXPORT ConeSector : public Sector
- {
- public:
- ConeSector():
- Sector(),
- _axis(0.0f,0.0f,1.0f),
- _cosAngle(-1.0f),
- _cosAngleFade(-1.0f) {}
- ConeSector(const ConeSector& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
- Sector(copy,copyop),
- _axis(copy._axis),
- _cosAngle(copy._cosAngle),
- _cosAngleFade(copy._cosAngleFade) {}
- ConeSector(const osg::Vec3& axis,float angle,float fadeangle=0.0f);
- META_Object(osgSim,ConeSector);
- void setAxis(const osg::Vec3& axis);
- const osg::Vec3& getAxis() const;
- void setAngle(float angle,float fadeangle=0.0f);
- float getAngle() const;
- float getFadeAngle() const;
- virtual float operator() (const osg::Vec3& eyeLocal) const;
- protected:
- virtual ~ConeSector() {}
- osg::Vec3 _axis;
- float _cosAngle;
- float _cosAngleFade;
- };
- /* The DirectionalSector class was created to better handle OpenFlight directional
- lightpoints. The Elevation and Azimuth Sectors above impose invalid limits on
- the elevation range which cause lightpoints whose direction vectors are not
- on the XY plane to be displayed incorrectly. Corbin Holtz 4/04 */
- class OSGSIM_EXPORT DirectionalSector : public Sector
- {
- public:
- DirectionalSector():
- Sector(),
- _direction(0.0f, 0.0f, 1.0f),
- _rollAngle(0.0f),
- _cosHorizAngle(-1.0f),
- _cosVertAngle(-1.0f),
- _cosHorizFadeAngle(-1.0f),
- _cosVertFadeAngle(-1.0f) {computeMatrix();}
- DirectionalSector(const DirectionalSector& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY):
- Sector(copy,copyop),
- _direction(copy._direction),
- _rollAngle(copy._rollAngle),
- _local_to_LP(copy._local_to_LP),
- _cosHorizAngle(copy._cosHorizAngle),
- _cosVertAngle(copy._cosVertAngle),
- _cosHorizFadeAngle(copy._cosHorizFadeAngle),
- _cosVertFadeAngle(copy._cosVertFadeAngle) {}
- DirectionalSector(const osg::Vec3& direction,float horizLobeAngle, float vertLobeAngle, float lobeRollAngle, float fadeAngle=0.0f);
- META_Object(osgSim,DirectionalSector);
- void setDirection(const osg::Vec3& direction);
- const osg::Vec3& getDirection() const;
- void setHorizLobeAngle(float angle);
- float getHorizLobeAngle() const;
- void setLobeRollAngle(float angle);
- float getLobeRollAngle() const;
- void setVertLobeAngle(float angle);
- float getVertLobeAngle() const;
- void setFadeAngle(float angle);
- float getFadeAngle() const;
- virtual float operator() (const osg::Vec3& eyeLocal) const;
- void computeMatrix() ;
- protected:
- virtual ~DirectionalSector() {}
- osg::Vec3 _direction ;
- float _rollAngle ;
- osg::Matrix _local_to_LP ;
- float _cosHorizAngle;
- float _cosVertAngle;
- float _cosHorizFadeAngle;
- float _cosVertFadeAngle;
- };
- }
- #endif
|