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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGSIM_VISIBILITYGROUP
- #define OSGSIM_VISIBILITYGROUP 1
- #include <osg/Node>
- #include <osg/Group>
- #include <osg/NodeVisitor>
- #include <osgSim/Export>
- namespace osgSim {
- /** VisibilityGroup renders (traverses) it's children only when the camera is inside a specified visibility volume.
- * The visibility volume is intersected with a line segment that extends from
- * the current camera's eye-point along the view vector for a given segment length.
- * If an intersection is detected then the node's children are traversed.
- */
- class OSGSIM_EXPORT VisibilityGroup : public osg::Group
- {
- public :
- VisibilityGroup();
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- VisibilityGroup(const VisibilityGroup&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_Node(osgSim, VisibilityGroup);
- virtual void traverse(osg::NodeVisitor& nv);
- /** Set the subgraph that is intersected for the visibility determination.*/
- void setVisibilityVolume(osg::Node* node) { _visibilityVolume = node; }
- /** Get the subgraph that is intersected for the visibility determination.*/
- osg::Node* getVisibilityVolume() { return _visibilityVolume.get(); }
- /** Get the const subgraph that is intersected for the visibility determination.*/
- const osg::Node* getVisibilityVolume() const { return _visibilityVolume.get(); }
- /** Set the traversal mask for the intersection testing.*/
- void setVolumeIntersectionMask(osg::Node::NodeMask mask) { _volumeIntersectionMask = mask; }
- /** Get the traversal mask for the intersection testing.*/
- osg::Node::NodeMask getVolumeIntersectionMask() const { return _volumeIntersectionMask; }
- /** Set the length of the intersection segment.
- * The segments extends this many database units from the camera eye-point along the look vector.
- * If this is left at zero then the diameter of the bounding sphere of the visibility volume is used.*/
- void setSegmentLength(float length) { _segmentLength = length; }
- /** Get the length of the intersection segment.*/
- float getSegmentLength() const { return _segmentLength; }
- protected :
- virtual ~VisibilityGroup() {}
- osg::ref_ptr<osg::Node> _visibilityVolume;
- osg::Node::NodeMask _volumeIntersectionMask;
- float _segmentLength;
- };
- }
- #endif
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