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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGTERRAIN_DISPLACEMENTMAPPINGTECHNIQUE
- #define OSGTERRAIN_DISPLACEMENTMAPPINGTECHNIQUE
- #include <OpenThreads/Mutex>
- #include <osg/MatrixTransform>
- #include <osg/Program>
- #include <osgTerrain/GeometryTechnique>
- namespace osgTerrain
- {
- class OSGTERRAIN_EXPORT DisplacementMappingTechnique : public osgTerrain::TerrainTechnique
- {
- public:
- DisplacementMappingTechnique();
- DisplacementMappingTechnique(const DisplacementMappingTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_Object(osgTerrain, DisplacementMappingTechnique);
- virtual void init(int dirtyMask, bool assumeMultiThreaded);
- virtual void update(osgUtil::UpdateVisitor* uv);
- virtual void cull(osgUtil::CullVisitor* cv);
- virtual void traverse(osg::NodeVisitor& nv);
- virtual void cleanSceneGraph();
- virtual void releaseGLObjects(osg::State* state) const;
- protected:
- virtual ~DisplacementMappingTechnique();
- mutable OpenThreads::Mutex _traversalMutex;
- mutable OpenThreads::Mutex _transformMutex;
- osg::ref_ptr<osg::MatrixTransform> _transform;
- OpenThreads::Atomic _currentTraversalCount;
- };
- }
- #endif
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