123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116 |
- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGTERRAIN_GEOMETRYTECHNIQUE
- #define OSGTERRAIN_GEOMETRYTECHNIQUE 1
- #include <osg/MatrixTransform>
- #include <osg/Geode>
- #include <osg/Geometry>
- #include <osgTerrain/TerrainTechnique>
- #include <osgTerrain/Locator>
- namespace osgTerrain {
- class OSGTERRAIN_EXPORT GeometryTechnique : public TerrainTechnique
- {
- public:
- GeometryTechnique();
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- GeometryTechnique(const GeometryTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_Object(osgTerrain, GeometryTechnique);
- virtual void init(int dirtyMask, bool assumeMultiThreaded);
- virtual Locator* computeMasterLocator();
- virtual void update(osgUtil::UpdateVisitor* nv);
- virtual void cull(osgUtil::CullVisitor* nv);
- /** Traverse the terain subgraph.*/
- virtual void traverse(osg::NodeVisitor& nv);
- virtual void cleanSceneGraph();
- void setFilterBias(float filterBias);
- float getFilterBias() const { return _filterBias; }
- void setFilterWidth(float filterWidth);
- float getFilterWidth() const { return _filterWidth; }
- void setFilterMatrix(const osg::Matrix3& matrix);
- osg::Matrix3& getFilterMatrix() { return _filterMatrix; }
- const osg::Matrix3& getFilterMatrix() const { return _filterMatrix; }
- enum FilterType
- {
- GAUSSIAN,
- SMOOTH,
- SHARPEN
- };
- void setFilterMatrixAs(FilterType filterType);
- /** If State is non-zero, this function releases any associated OpenGL objects for
- * the specified graphics context. Otherwise, releases OpenGL objects
- * for all graphics contexts. */
- virtual void releaseGLObjects(osg::State* = 0) const;
- protected:
- virtual ~GeometryTechnique();
- class BufferData : public osg::Referenced
- {
- public:
- BufferData() {}
- osg::ref_ptr<osg::MatrixTransform> _transform;
- osg::ref_ptr<osg::Geode> _geode;
- osg::ref_ptr<osg::Geometry> _geometry;
- protected:
- ~BufferData() {}
- };
- virtual osg::Vec3d computeCenterModel(BufferData& buffer, Locator* masterLocator);
- virtual void generateGeometry(BufferData& buffer, Locator* masterLocator, const osg::Vec3d& centerModel);
- virtual void applyColorLayers(BufferData& buffer);
- virtual void applyTransparency(BufferData& buffer);
- OpenThreads::Mutex _writeBufferMutex;
- osg::ref_ptr<BufferData> _currentBufferData;
- osg::ref_ptr<BufferData> _newBufferData;
- float _filterBias;
- osg::ref_ptr<osg::Uniform> _filterBiasUniform;
- float _filterWidth;
- osg::ref_ptr<osg::Uniform> _filterWidthUniform;
- osg::Matrix3 _filterMatrix;
- osg::ref_ptr<osg::Uniform> _filterMatrixUniform;
- };
- }
- #endif
|