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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGTerrain
- #define OSGTerrain 1
- #include <osg/CoordinateSystemNode>
- #include <OpenThreads/ReentrantMutex>
- #include <osgTerrain/TerrainTile>
- #include <osgTerrain/GeometryPool>
- namespace osgTerrain {
- /** Terrain provides a framework for loosely coupling height field data with height rendering algorithms.
- * This allows TerrainTechniques to be plugged in at runtime.*/
- class OSGTERRAIN_EXPORT Terrain : public osg::CoordinateSystemNode
- {
- public:
- Terrain();
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- Terrain(const Terrain&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_Node(osgTerrain, Terrain);
- virtual void traverse(osg::NodeVisitor& nv);
- virtual osgTerrain::Terrain* asTerrain() { return this; }
- virtual const osgTerrain::Terrain* asTerrain() const { return this; }
- /** Set the sample ratio hint that TerrainTile should use when building geometry.
- * Defaults to 1.0, which means use all original sample points.*/
- void setSampleRatio(float ratio);
- /** Get the sample ratio hint.*/
- float getSampleRatio() const { return _sampleRatio; }
- /** Set the vertical scale hint.*/
- void setVerticalScale(float scale);
- /** Get the vertical scale hint.*/
- float getVerticalScale() const { return _verticalScale; }
- /** Set the default policy to use when deciding whether to enable/disable blending and use of transparent bin.
- * Note, the Terrain::BlendingPolicy value only sets the value for the TerrainTiles it encloses for the
- * TerrainTile's that have their policy set to INHERIT. INHERIT is the default BlendingPolicy for both
- * Terrain and TerrainTile, and if both are left to INERHIT then the policy used is ENABLE_BLENDING_WHEN_ALPHA_PRESENT. */
- void setBlendingPolicy(TerrainTile::BlendingPolicy policy);
- /** Get the default policy to use when deciding whether to enable/disable blending and use of transparent bin.*/
- TerrainTile::BlendingPolicy getBlendingPolicy() const { return _blendingPolicy; }
- /** If set to true the boundaries between adjacent tiles should be equalized.
- * Note, it is only possible to equalizae boundaries when the TerrainTile's contain properly assigned TileID's,
- * databases built with VirtualPlanetBuilder-0.9.11 and older do not set the TileID, so databases must be
- * built with later versions of VirtualPlanetBuilder to take advantage of boundary equalization. */
- void setEqualizeBoundaries(bool equalizeBoundaries);
- /** If true the boundaries between adjacent tiles will be equalized. */
- bool getEqualizeBoundaries() const { return _equalizeBoundaries; }
- /** Set a custom GeometryPool to be used by TerrainTechniques that share geometry.*/
- void setGeometryPool(GeometryPool* gp) { _geometryPool = gp; }
- /** Get the GeometryPool.*/
- GeometryPool* getGeometryPool() { return _geometryPool.get(); }
- /** Get the const GeometryPool.*/
- const GeometryPool* getGeometryPool() const { return _geometryPool.get(); }
- /** Get the TerrainTile for a given TileID.*/
- TerrainTile* getTile(const TileID& tileID);
- /** Get the const TerrainTile for a given TileID.*/
- const TerrainTile* getTile(const TileID& tileID) const;
- /** Set the TerrainTechnique prototype from which TerrainTiles can clone the techniques from.*/
- void setTerrainTechniquePrototype(TerrainTechnique* technique) { _terrainTechnique = technique; }
- /** Get the TerrainTechnique prototype */
- TerrainTechnique* getTerrainTechniquePrototype() { return _terrainTechnique.get(); }
- /** Get the const TerrainTechnique protype*/
- const TerrainTechnique* getTerrainTechniquePrototype() const { return _terrainTechnique.get(); }
- /** Tell the Terrain node to call the terrainTile's TerrainTechnique on the next update traversal.*/
- void updateTerrainTileOnNextFrame(TerrainTile* terrainTile);
- protected:
- virtual ~Terrain();
- friend class TerrainTile;
- void dirtyRegisteredTiles(int dirtyMask = TerrainTile::ALL_DIRTY);
- void registerTerrainTile(TerrainTile* tile);
- void unregisterTerrainTile(TerrainTile* tile);
- typedef std::map< TileID, TerrainTile* > TerrainTileMap;
- typedef std::set< TerrainTile* > TerrainTileSet;
- float _sampleRatio;
- float _verticalScale;
- TerrainTile::BlendingPolicy _blendingPolicy;
- bool _equalizeBoundaries;
- osg::ref_ptr<GeometryPool> _geometryPool;
- mutable OpenThreads::ReentrantMutex _mutex;
- TerrainTileSet _terrainTileSet;
- TerrainTileMap _terrainTileMap;
- TerrainTileSet _updateTerrainTileSet;
- osg::ref_ptr<TerrainTechnique> _terrainTechnique;
- };
- }
- #endif
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