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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGTERRAIN_VALIDDATAOPERATOR
- #define OSGTERRAIN_VALIDDATAOPERATOR 1
- #include <osg/Referenced>
- #include <osg/Vec2>
- #include <osg/Vec3>
- #include <osg/Vec4>
- #include <osgTerrain/Export>
- namespace osgTerrain {
- struct ValidDataOperator : public osg::Referenced
- {
- virtual bool operator() (float /*value*/) const { return true; }
- virtual bool operator() (const osg::Vec2& value) const { return operator()(value.x()) && operator()(value.y()) ; }
- virtual bool operator() (const osg::Vec3& value) const { return operator()(value.x()) && operator()(value.y()) && operator()(value.z()); }
- virtual bool operator() (const osg::Vec4& value) const { return operator()(value.x()) && operator()(value.y()) && operator()(value.z()) && operator()(value.w()); }
- };
- struct ValidRange : public ValidDataOperator
- {
- ValidRange(float minValue, float maxValue):
- _minValue(minValue),
- _maxValue(maxValue) {}
- void setRange(float minValue, float maxValue)
- {
- _minValue = minValue;
- _maxValue = maxValue;
- }
- void setMinValue(float minValue) { _minValue = minValue; }
- float getMinValue() const { return _minValue; }
- void setMaxValue(float maxValue) { _maxValue = maxValue; }
- float getMaxValue() const { return _maxValue; }
- virtual bool operator() (float value) const { return value>=_minValue && value<=_maxValue; }
- float _minValue, _maxValue;
- };
- struct NoDataValue : public ValidDataOperator
- {
- NoDataValue(float value):
- _value(value) {}
- void setNoDataValue(float value) { _value = value; }
- float getValue() const { return _value; }
- virtual bool operator() (float value) const { return value!=_value; }
- float _value;
- };
- }
- #endif
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