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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGTEXT_STRING
- #define OSGTEXT_STRING 1
- #include <vector>
- #include <set>
- #include <string>
- #include <osgText/Export>
- namespace osgText {
- // ******************************** HACK **********************************
- // Following class is needed to work around a DLL export problem. See file
- // include/osg/PrimitiveSet for details.
- class VectorUInt: public std::vector<unsigned int>
- {
- typedef std::vector<value_type> vector_type;
- public:
- VectorUInt(): vector_type() {}
- VectorUInt(const VectorUInt ©): vector_type(copy) {}
- VectorUInt(unsigned int* beg, unsigned int* end): vector_type(beg, end) {}
- explicit VectorUInt(unsigned int n): vector_type(n) {}
- };
- // **************************************************************************
- class Text;
- class OSGTEXT_EXPORT String : public VectorUInt
- {
- public:
- typedef VectorUInt vector_type;
- /**
- * Types of string encodings supported
- */
- enum Encoding
- {
- ENCODING_UNDEFINED, /// not using Unicode
- ENCODING_ASCII = ENCODING_UNDEFINED,/// unsigned char ASCII
- ENCODING_UTF8, /// 8-bit unicode transformation format
- ENCODING_UTF16, /// 16-bit signature
- ENCODING_UTF16_BE, /// 16-bit big-endian
- ENCODING_UTF16_LE, /// 16-bit little-endian
- ENCODING_UTF32, /// 32-bit signature
- ENCODING_UTF32_BE, /// 32-bit big-endian
- ENCODING_UTF32_LE, /// 32-bit little-endian
- ENCODING_SIGNATURE, /// detect encoding from signature
- ENCODING_CURRENT_CODE_PAGE /// Use Windows Current Code Page ecoding
- };
- String() {}
- String(const String& str);
- String(const std::string& str) { set(str); }
- String(const wchar_t* text) { set(text); }
- String(const std::string& text,Encoding encoding) { set(text,encoding); }
- String& operator = (const String& str);
- void set(const std::string& str);
- /** Set the text using a wchar_t string,
- * which is converted to an internal TextString.*/
- void set(const wchar_t* text);
- /** Set the text using a Unicode encoded std::string, which is converted to an internal TextString.
- * The encoding parameter specifies which Unicode encoding is used in the std::string. */
- void set(const std::string& text,Encoding encoding);
- /** returns a UTF8 encoded version of this osgText::String.*/
- std::string createUTF8EncodedString() const;
- protected:
- };
- }
- #endif
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