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  1. /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
  2. *
  3. * This library is open source and may be redistributed and/or modified under
  4. * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
  5. * (at your option) any later version. The full license is in LICENSE file
  6. * included with this distribution, and on the openscenegraph.org website.
  7. *
  8. * This library is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * OpenSceneGraph Public License for more details.
  12. */
  13. // The following symbol has a underscore suffix for compatibility.
  14. #ifndef OSGUI_EXPORT_
  15. #define OSGUI_EXPORT_ 1
  16. #include<osg/Config>
  17. #if defined(_MSC_VER) && defined(OSG_DISABLE_MSVC_WARNINGS)
  18. #pragma warning( disable : 4244 )
  19. #pragma warning( disable : 4251 )
  20. #pragma warning( disable : 4267 )
  21. #pragma warning( disable : 4275 )
  22. #pragma warning( disable : 4290 )
  23. #pragma warning( disable : 4786 )
  24. #pragma warning( disable : 4305 )
  25. #pragma warning( disable : 4996 )
  26. #endif
  27. #if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
  28. # if defined( OSG_LIBRARY_STATIC )
  29. # define OSGUI_EXPORT
  30. # elif defined( OSGUI_LIBRARY )
  31. # define OSGUI_EXPORT __declspec(dllexport)
  32. # else
  33. # define OSGUI_EXPORT __declspec(dllimport)
  34. #endif
  35. #else
  36. #define OSGUI_EXPORT
  37. #endif
  38. #endif
  39. /**
  40. \namespace osgViewer
  41. The osgViewer library provides high level viewer functionality designed to make it easier to write a range of different types of viewers,
  42. from viewers embedded in existing windows via SimpleViewer, through to highly scalable and flexible Viewer and Composite classes. A
  43. set of event handlers add functionality to these viewers so that you can rapidly compose the viewer functionality tailored to your needs.
  44. Finally the viewer classes can be adapted to work with a range of different window toolkit API's via GraphicsWindow implementations,
  45. with native Win32, X11 and Carbon implementations on Windows, Unices and OSX respectively, and other window toolkits such as WxWidgets, Qt etc.
  46. */