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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGUTIL_CUBEMAPGENERATOR_
- #define OSGUTIL_CUBEMAPGENERATOR_
- #include <osgUtil/Export>
- #include <osg/Vec3>
- #include <osg/Vec4>
- #include <osg/CopyOp>
- #include <osg/Referenced>
- #include <osg/TextureCubeMap>
- #include <osg/Image>
- #include <osg/Notify>
- #include <vector>
- namespace osgUtil
- {
- /** This is the base class for cube map generators.
- It exposes the necessary interface to access the six generated images;
- descendants should only override the compute_color() method.
- */
- class OSGUTIL_EXPORT CubeMapGenerator: public osg::Referenced {
- public:
- explicit CubeMapGenerator(int texture_size = 64);
- CubeMapGenerator(const CubeMapGenerator ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY);
- inline osg::Image *getImage(osg::TextureCubeMap::Face face);
- inline const osg::Image *getImage(osg::TextureCubeMap::Face face) const;
- /** Generate the six cube images.
- If use_osg_system is true, then the OSG's coordinate system is used instead
- of the default OpenGL one.
- */
- void generateMap(bool use_osg_system = true);
- protected:
- virtual ~CubeMapGenerator() {}
- CubeMapGenerator &operator=(const CubeMapGenerator &) { return *this; }
- inline void set_pixel(int index, int c, int r, const osg::Vec4 &color);
- inline static osg::Vec4 vector_to_color(const osg::Vec3 &vec);
- /** Override this method to define how colors are computed.
- The parameter R is the reflection vector, pointing from the center of the cube.
- The return value should be the RGBA color associated with that reflection ray.
- */
- virtual osg::Vec4 compute_color(const osg::Vec3 &R) const = 0;
- private:
- int texture_size_;
- typedef std::vector<osg::ref_ptr<osg::Image> > Image_list;
- Image_list images_;
- };
- // INLINE METHODS
- inline osg::Image *CubeMapGenerator::getImage(osg::TextureCubeMap::Face face)
- {
- switch (face) {
- case osg::TextureCubeMap::POSITIVE_X: return images_[0].get();
- case osg::TextureCubeMap::NEGATIVE_X: return images_[1].get();
- case osg::TextureCubeMap::POSITIVE_Y: return images_[2].get();
- case osg::TextureCubeMap::NEGATIVE_Y: return images_[3].get();
- case osg::TextureCubeMap::POSITIVE_Z: return images_[4].get();
- case osg::TextureCubeMap::NEGATIVE_Z: return images_[5].get();
- default: return 0;
- }
- }
- inline const osg::Image *CubeMapGenerator::getImage(osg::TextureCubeMap::Face face) const
- {
- switch (face) {
- case osg::TextureCubeMap::POSITIVE_X: return images_[0].get();
- case osg::TextureCubeMap::NEGATIVE_X: return images_[1].get();
- case osg::TextureCubeMap::POSITIVE_Y: return images_[2].get();
- case osg::TextureCubeMap::NEGATIVE_Y: return images_[3].get();
- case osg::TextureCubeMap::POSITIVE_Z: return images_[4].get();
- case osg::TextureCubeMap::NEGATIVE_Z: return images_[5].get();
- default: return 0;
- }
- }
- inline void CubeMapGenerator::set_pixel(int index, int c, int r, const osg::Vec4 &color)
- {
- osg::Image *i = images_[index].get();
- if (i) {
- *(i->data(c, r)+0) = static_cast<unsigned char>(osg::clampBetween(color.x(),0.0f,1.0f) * 255);
- *(i->data(c, r)+1) = static_cast<unsigned char>(osg::clampBetween(color.y(),0.0f,1.0f) * 255);
- *(i->data(c, r)+2) = static_cast<unsigned char>(osg::clampBetween(color.z(),0.0f,1.0f) * 255);
- *(i->data(c, r)+3) = static_cast<unsigned char>(osg::clampBetween(color.w(),0.0f,1.0f) * 255);
- } else {
- osg::notify(osg::WARN) << "Warning: CubeMapGenerator::set_pixel(): invalid image index\n";
- }
- }
- inline osg::Vec4 CubeMapGenerator::vector_to_color(const osg::Vec3 &vec)
- {
- return osg::Vec4(
- vec.x() / vec.length() / 2 + 0.5f,
- vec.y() / vec.length() / 2 + 0.5f,
- vec.z() / vec.length() / 2 + 0.5f,
- 1);
- }
- }
- #endif
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