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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGUTIL_HALFWAYMAPGENERATOR_
- #define OSGUTIL_HALFWAYMAPGENERATOR_
- #include <osgUtil/Export>
- #include <osgUtil/CubeMapGenerator>
- namespace osgUtil
- {
- /** This cube map generator produces an Half-way vector map, useful for
- * hardware-based specular lighting effects.
- * It computes: C = normalize(R - L), where C is the resulting color,
- * R is the reflection vector and L is the light direction.
- */
- class OSGUTIL_EXPORT HalfWayMapGenerator: public CubeMapGenerator {
- public:
- HalfWayMapGenerator(const osg::Vec3 &light_direction, int texture_size = 64);
- HalfWayMapGenerator(const HalfWayMapGenerator ©, const osg::CopyOp ©op);
- protected:
- virtual ~HalfWayMapGenerator() {}
- HalfWayMapGenerator &operator=(const HalfWayMapGenerator &) { return *this; }
- inline virtual osg::Vec4 compute_color(const osg::Vec3 &R) const;
- private:
- osg::Vec3 ldir_;
- };
- // INLINE METHODS
- inline osg::Vec4 HalfWayMapGenerator::compute_color(const osg::Vec3 &R) const
- {
- const osg::Vec3 V = (R / R.length()) - ldir_;
- return vector_to_color(V / V.length());
- }
- }
- #endif
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