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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGUTIL_HIGHLIGHTMAPGENERATOR_
- #define OSGUTIL_HIGHLIGHTMAPGENERATOR_
- #include <osgUtil/Export>
- #include <osgUtil/CubeMapGenerator>
- namespace osgUtil
- {
- /** This cube map generator produces a specular highlight map.
- * The vector-color association is: C = (R dot (-L)) ^ n, where C is the
- * resulting color, R is the reflection vector, L is the light direction
- * and n is the specular exponent.
- */
- class OSGUTIL_EXPORT HighlightMapGenerator: public CubeMapGenerator {
- public:
- HighlightMapGenerator(
- const osg::Vec3 &light_direction,
- const osg::Vec4 &light_color,
- float specular_exponent,
- int texture_size = 64);
- HighlightMapGenerator(const HighlightMapGenerator ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY);
- protected:
- virtual ~HighlightMapGenerator() {}
- HighlightMapGenerator &operator=(const HighlightMapGenerator &) { return *this; }
- inline virtual osg::Vec4 compute_color(const osg::Vec3 &R) const;
- private:
- osg::Vec3 ldir_;
- osg::Vec4 lcol_;
- float sexp_;
- };
- // INLINE METHODS
- inline osg::Vec4 HighlightMapGenerator::compute_color(const osg::Vec3 &R) const
- {
- float v = -ldir_ * (R / R.length());
- if (v < 0) v = 0;
- osg::Vec4 color(lcol_ * powf(v, sexp_));
- color.w() = 1;
- return color;
- }
- }
- #endif
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