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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGUTIL_LINESEGMENTINTERSECTOR
- #define OSGUTIL_LINESEGMENTINTERSECTOR 1
- #include <osgUtil/IntersectionVisitor>
- namespace osgUtil
- {
- /** Concrete class for implementing line intersections with the scene graph.
- * To be used in conjunction with IntersectionVisitor. */
- class OSGUTIL_EXPORT LineSegmentIntersector : public Intersector
- {
- public:
- /** Construct a LineSegmentIntersector that runs between the specified start and end points in MODEL coordinates. */
- LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end);
- /** Construct a LineSegmentIntersector that runs between the specified start and end points in the specified coordinate frame. */
- LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end, LineSegmentIntersector* parent = NULL,
- osgUtil::Intersector::IntersectionLimit intersectionLimit = osgUtil::Intersector::NO_LIMIT);
- /** Convenience constructor for supporting picking in WINDOW, or PROJECTION coordinates
- * In WINDOW coordinates creates a start value of (x,y,0) and end value of (x,y,1).
- * In PROJECTION coordinates (clip space cube) creates a start value of (x,y,-1) and end value of (x,y,1).
- * In VIEW and MODEL coordinates creates a start value of (x,y,0) and end value of (x,y,1).*/
- LineSegmentIntersector(CoordinateFrame cf, double x, double y);
- struct OSGUTIL_EXPORT Intersection
- {
- Intersection():
- ratio(-1.0),
- primitiveIndex(0) {}
- bool operator < (const Intersection& rhs) const { return ratio < rhs.ratio; }
- typedef std::vector<unsigned int> IndexList;
- typedef std::vector<double> RatioList;
- double ratio;
- osg::NodePath nodePath;
- osg::ref_ptr<osg::Drawable> drawable;
- osg::ref_ptr<osg::RefMatrix> matrix;
- osg::Vec3d localIntersectionPoint;
- osg::Vec3 localIntersectionNormal;
- IndexList indexList;
- RatioList ratioList;
- unsigned int primitiveIndex;
- const osg::Vec3d& getLocalIntersectPoint() const { return localIntersectionPoint; }
- osg::Vec3d getWorldIntersectPoint() const { return matrix.valid() ? localIntersectionPoint * (*matrix) : localIntersectionPoint; }
- const osg::Vec3& getLocalIntersectNormal() const { return localIntersectionNormal; }
- osg::Vec3 getWorldIntersectNormal() const { return matrix.valid() ? osg::Matrix::transform3x3(osg::Matrix::inverse(*matrix),localIntersectionNormal) : localIntersectionNormal; }
- /** Convenience function for mapping the intersection point to any textures assigned to the objects intersected.
- * Returns the Texture pointer and texture coords of object hit when a texture is available on the object, returns NULL otherwise.*/
- osg::Texture* getTextureLookUp(osg::Vec3& tc) const;
- };
- typedef std::multiset<Intersection> Intersections;
- inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); }
- inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; }
- inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); }
- inline void setStart(const osg::Vec3d& start) { _start = start; }
- inline const osg::Vec3d& getStart() const { return _start; }
- inline void setEnd(const osg::Vec3d& end) { _end = end; }
- inline const osg::Vec3d& getEnd() const { return _end; }
- public:
- virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
- virtual bool enter(const osg::Node& node);
- virtual void leave();
- virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
- virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable,
- const osg::Vec3d& s, const osg::Vec3d& e);
- virtual void reset();
- virtual bool containsIntersections() { return !getIntersections().empty(); }
- /** Compute the matrix that transforms the local coordinate system of parent Intersector (usually
- the current intersector) into the child coordinate system of the child Intersector.
- cf parameter indicates the coordinate frame of parent Intersector. */
- static osg::Matrix getTransformation(osgUtil::IntersectionVisitor& iv, CoordinateFrame cf);
- protected:
- bool intersects(const osg::BoundingSphere& bs);
- bool intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb);
- LineSegmentIntersector* _parent;
- osg::Vec3d _start;
- osg::Vec3d _end;
- Intersections _intersections;
- };
- }
- #endif
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