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- /* -*-c++-*-
- *
- * OpenSceneGraph example, osgshaders.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- /************************************************************************
- * *
- * Copyright (C) 2002 3Dlabs Inc. Ltd. *
- * *
- ***********************************************************************/
- /* Adapted from osgshaders example by Robert Osfield for use as part of osgUtil.*/
- #ifndef PERLINENOISE_H
- #define PERLINENOISE_H
- #include <osg/Texture3D>
- #include <osgUtil/Export>
- namespace osgUtil
- {
- class OSGUTIL_EXPORT PerlinNoise
- {
- public:
- PerlinNoise();
- void SetNoiseFrequency(int frequency);
- double noise1(double arg);
- double noise2(double vec[2]);
- double noise3(double vec[3]);
- void normalize2(double vec[2]);
- void normalize3(double vec[3]);
- /*
- In what follows "alpha" is the weight when the sum is formed.
- Typically it is 2, As this approaches 1 the function is noisier.
- "beta" is the harmonic scaling/spacing, typically 2.
- */
- double PerlinNoise1D(double x,double alpha, double beta, int n);
- double PerlinNoise2D(double x,double y,double alpha, double beta, int n);
- double PerlinNoise3D(double x,double y,double z,double alpha, double beta, int n);
- osg::Image* create3DNoiseImage(int texSize);
- osg::Texture3D* create3DNoiseTexture(int texSize );
- protected:
- void initNoise(void);
- enum { MAXB = 0x100 };
- int p[MAXB + MAXB + 2];
- double g3[MAXB + MAXB + 2][3];
- double g2[MAXB + MAXB + 2][2];
- double g1[MAXB + MAXB + 2];
- int start;
- int B;
- int BM;
- };
- inline osg::Image* create3DNoiseImage(int texSize)
- {
- PerlinNoise pn;
- return pn.create3DNoiseImage(texSize);
- }
- inline osg::Texture3D* create3DNoiseTexture(int texSize )
- {
- PerlinNoise pn;
- return pn.create3DNoiseTexture(texSize);
- }
- }
- #endif // PERLINENOISE_H
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