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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- /**
- * \brief Shader generator framework.
- * \author Maciej Krol
- */
- #ifndef OSGUTIL_SHADER_STATE_
- #define OSGUTIL_SHADER_STATE_ 1
- #include <osgUtil/Export>
- #include <osg/NodeVisitor>
- #include <osg/State>
- namespace osgUtil
- {
- class OSGUTIL_EXPORT ShaderGenVisitor : public osg::NodeVisitor
- {
- public:
- ShaderGenVisitor();
- /// assign default uber program to specified StateSet - typically the root node of the scene graph or the view's Camera
- void assignUberProgram(osg::StateSet *stateSet);
- void apply(osg::Node& node);
- void remapStateSet(osg::StateSet* stateSet);
- protected:
- };
- }
- #endif
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