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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGUTIL_TANGENTSPACEGENERATOR_
- #define OSGUTIL_TANGENTSPACEGENERATOR_
- #include <osgUtil/Export>
- #include <osg/ref_ptr>
- #include <osg/Referenced>
- #include <osg/Array>
- #include <osg/Geometry>
- namespace osgUtil
- {
- /**
- The TangentSpaceGenerator class generates three arrays containing tangent-space basis vectors.
- It takes a texture-mapped Geometry object as input, traverses its primitive sets and computes
- Tangent, Normal and Binormal vectors for each vertex, storing them into arrays.
- The resulting arrays can be used as vertex program varying (per-vertex) parameters,
- enabling advanced effects like bump-mapping.
- To use this class, simply call the generate() method specifying the Geometry object
- you want to process and the texture unit that contains UV mapping for the normal map;
- then you can retrieve the TBN arrays by calling getTangentArray(), getNormalArray()
- and getBinormalArray() methods.
- */
- class OSGUTIL_EXPORT TangentSpaceGenerator: public osg::Referenced {
- public:
- TangentSpaceGenerator();
- TangentSpaceGenerator(const TangentSpaceGenerator ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY);
- void generate(osg::Geometry *geo, int normal_map_tex_unit = 0);
- inline osg::Vec4Array *getTangentArray() { return T_.get(); }
- inline const osg::Vec4Array *getTangentArray() const { return T_.get(); }
- inline void setTangentArray(osg::Vec4Array *array) { T_ = array; }
- inline osg::Vec4Array *getNormalArray() { return N_.get(); }
- inline const osg::Vec4Array *getNormalArray() const { return N_.get(); }
- inline void setNormalArray(osg::Vec4Array *array) { N_ = array; }
- inline osg::Vec4Array *getBinormalArray() { return B_.get(); }
- inline const osg::Vec4Array *getBinormalArray() const { return B_.get(); }
- inline void setBinormalArray(osg::Vec4Array *array) { B_ = array; }
- inline osg::IndexArray *getIndices() { return indices_.get(); }
- protected:
- virtual ~TangentSpaceGenerator() {}
- TangentSpaceGenerator &operator=(const TangentSpaceGenerator &) { return *this; }
- void compute(osg::PrimitiveSet *pset,
- const osg::Array *vx,
- const osg::Array *nx,
- const osg::Array *tx,
- int iA, int iB, int iC);
- osg::ref_ptr<osg::Vec4Array> T_;
- osg::ref_ptr<osg::Vec4Array> B_;
- osg::ref_ptr<osg::Vec4Array> N_;
- osg::ref_ptr<osg::UIntArray> indices_;
- };
- }
- #endif
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