123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131 |
- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGVIEWER_RENDERER
- #define OSGVIEWER_RENDERER 1
- #include <OpenThreads/Condition>
- #include <osg/Timer>
- #include <osgDB/DatabasePager>
- #include <osgUtil/SceneView>
- #include <osgViewer/Export>
- namespace osgViewer {
- class OSGVIEWER_EXPORT OpenGLQuerySupport : public osg::Referenced
- {
- public:
- OpenGLQuerySupport();
- virtual void checkQuery(osg::Stats* stats, osg::State* state,
- osg::Timer_t startTick) = 0;
- virtual void beginQuery(unsigned int frameNumber, osg::State* state) = 0;
- virtual void endQuery(osg::State* state) = 0;
- virtual void initialize(osg::State* state, osg::Timer_t startTick);
- protected:
- const osg::GLExtensions* _extensions;
- };
- class OSGVIEWER_EXPORT Renderer : public osg::GraphicsOperation
- {
- public:
- Renderer(osg::Camera* camera);
- osgUtil::SceneView* getSceneView(unsigned int i) { return _sceneView[i].get(); }
- const osgUtil::SceneView* getSceneView(unsigned int i) const { return _sceneView[i].get(); }
- void setDone(bool done) { _done = done; }
- bool getDone() { return _done; }
- void setGraphicsThreadDoesCull(bool flag);
- bool getGraphicsThreadDoesCull() const { return _graphicsThreadDoesCull; }
- virtual void cull();
- virtual void draw();
- virtual void cull_draw();
- virtual void compile();
- virtual void resizeGLObjectBuffers(unsigned int maxSize);
- virtual void releaseGLObjects(osg::State* = 0) const;
- void setCompileOnNextDraw(bool flag) { _compileOnNextDraw = flag; }
- bool getCompileOnNextDraw() const { return _compileOnNextDraw; }
- virtual void operator () (osg::Object* object);
- virtual void operator () (osg::GraphicsContext* context);
- virtual void release();
- virtual void reset();
- /** Force update of state associated with cameras. */
- void setCameraRequiresSetUp(bool flag);
- bool getCameraRequiresSetUp() const;
- protected:
- void initialize(osg::State* state);
- virtual ~Renderer();
- virtual void updateSceneView(osgUtil::SceneView* sceneView);
- osg::observer_ptr<osg::Camera> _camera;
- bool _done;
- bool _graphicsThreadDoesCull;
- bool _compileOnNextDraw;
- bool _serializeDraw;
- osg::ref_ptr<osgUtil::SceneView> _sceneView[2];
- struct OSGVIEWER_EXPORT ThreadSafeQueue
- {
- OpenThreads::Mutex _mutex;
- OpenThreads::Condition _cond;
- typedef std::list<osgUtil::SceneView*> SceneViewList;
- SceneViewList _queue;
- bool _isReleased;
- ThreadSafeQueue();
- ~ThreadSafeQueue();
- /** Release any thread waiting on the queue, even if the queue is empty. */
- void release();
- /** Reset to fefault state (_isReleased = false)*/
- void reset();
- /** Take a SceneView from the queue. Can return 0 if release() is called when the queue is empty. */
- osgUtil::SceneView* takeFront();
- /** Add a SceneView object to the back of the queue. */
- void add(osgUtil::SceneView* sv);
- };
- ThreadSafeQueue _availableQueue;
- ThreadSafeQueue _drawQueue;
- bool _initialized;
- osg::ref_ptr<OpenGLQuerySupport> _querySupport;
- osg::Timer_t _startTick;
- };
- }
- #endif
|