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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGVIEWER_VIEW
- #define OSGVIEWER_VIEW 1
- #include <osg/View>
- #include <osgUtil/PolytopeIntersector>
- #include <osgUtil/LineSegmentIntersector>
- #include <osgUtil/UpdateVisitor>
- #include <osgUtil/SceneView>
- #include <osgGA/CameraManipulator>
- #include <osgGA/EventVisitor>
- #include <osgGA/EventQueue>
- #include <osgGA/Device>
- #include <osgViewer/Scene>
- #include <osgViewer/ViewerBase>
- #include <osgViewer/Keystone>
- namespace osgViewer {
- /** Base class for View configurations for setting up Camera and Windowing.*/
- class OSGVIEWER_EXPORT ViewConfig : public osg::Object
- {
- public:
- ViewConfig() {}
- ViewConfig(const ViewConfig& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY) : osg::Object(rhs,copyop) {}
- META_Object(osgViewer,ViewConfig);
- /** configure method that is overridden by Config subclasses.*/
- virtual void configure(osgViewer::View& /*view*/) const {}
- /** convenience method for getting the relevant display settings to use.*/
- virtual osg::DisplaySettings* getActiveDisplaySetting(osgViewer::View& view) const;
- };
- struct OSGVIEWER_EXPORT DepthPartitionSettings : public osg::Referenced
- {
- enum DepthMode
- {
- FIXED_RANGE,
- BOUNDING_VOLUME
- };
- DepthPartitionSettings(DepthMode mode=BOUNDING_VOLUME);
- virtual bool getDepthRange(osg::View& view, unsigned int partition, double& zNear, double& zFar);
- DepthMode _mode;
- double _zNear;
- double _zMid;
- double _zFar;
- };
- /** View holds a single view on a scene, this view may be composed of one or more slave cameras.*/
- class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
- {
- public:
- View();
- View(const osgViewer::View& view, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_Object(osgViewer,View);
- /** Provide a mechanism for getting the osg::View associated from the GUIActionAdapter.
- * One would use this to case view to osgViewer::View(er) if supported by the subclass.*/
- virtual osg::View* asView() { return this; }
- /** Provide a mechanism for getting the viewer object from this osgViewer::View.
- * In the case of a osgViewer::Viewer the ViewerBase will effectively point to this object as Viewer subclasses from View.
- * In the case of a osgViewer::CompsoiteViewer the ViewerBase will point to the CompositeViewer that owns this View. */
- ViewerBase* getViewerBase() { return _viewerBase.get(); }
- /** Take all the settings, Camera and Slaves from the passed in view, leaving it empty. */
- virtual void take(osg::View& rhs);
- virtual void setStartTick(osg::Timer_t tick);
- osg::Timer_t getStartTick() const { return _startTick; }
- Scene* getScene() { return _scene.get(); }
- const Scene* getScene() const { return _scene.get(); }
- /** Set the scene graph that the View will use.*/
- virtual void setSceneData(osg::Node* node);
- template<class T> void setSceneData(const osg::ref_ptr<T>& node) { setSceneData(node.get()); }
- /** Get the View's scene graph.*/
- osg::Node* getSceneData() { return _scene.valid() ? _scene->getSceneData() : 0; }
- /** Get the const View's scene graph.*/
- const osg::Node* getSceneData() const { return _scene.valid() ? _scene->getSceneData() : 0; }
- /** Set the View's database pager.*/
- void setDatabasePager(osgDB::DatabasePager* dp);
- template<class T> void setDatabasePager(const osg::ref_ptr<T>& dp) { setDatabasePager(dp.get()); }
- /** Get the View's database pager.*/
- osgDB::DatabasePager* getDatabasePager();
- /** Get the const View's database pager.*/
- const osgDB::DatabasePager* getDatabasePager() const;
- /** Set the View's image pager.*/
- void setImagePager(osgDB::ImagePager* ip);
- template<class T> void setImagePager(const osg::ref_ptr<T>& ip) { setImagePager(ip.get()); }
- /** Get the View's image pager.*/
- osgDB::ImagePager* getImagePager();
- /** Get the const View's image pager.*/
- const osgDB::ImagePager* getImagePager() const;
- /** Add a Device.
- * The Device is polled on each new frame via it's Device::checkEvents() method and any events generated then collected via Device::getEventQueue()*/
- void addDevice(osgGA::Device* eventSource);
- template<class T> void addDevice(const osg::ref_ptr<T>& eventSource) { addDevice(eventSource.get()); }
- /** Remove a Device. */
- void removeDevice(osgGA::Device* eventSource);
- template<class T> void removeDevice(const osg::ref_ptr<T>& eventSource) { removeDevice(eventSource.get()); }
- typedef std::vector< osg::ref_ptr<osgGA::Device> > Devices;
- Devices& getDevices() { return _eventSources; }
- const Devices& getDevices() const { return _eventSources; }
- /* Set the EventQueue that the View uses to integrate external non window related events.*/
- void setEventQueue(osgGA::EventQueue* eventQueue) { _eventQueue = eventQueue; }
- template<class T> void setEventQueue(const osg::ref_ptr<T>& eventQueue) { setEventQueue(eventQueue.get()); }
- /* Get the View's EventQueue.*/
- osgGA::EventQueue* getEventQueue() { return _eventQueue.get(); }
- /* Get the const View's EventQueue.*/
- const osgGA::EventQueue* getEventQueue() const { return _eventQueue.get(); }
- /** Set the CameraManipulator that moves the View's master Camera position in response to events.
- * The parameter resetPosition determines whether manipulator is set to its home position.*/
- void setCameraManipulator(osgGA::CameraManipulator* manipulator, bool resetPosition = true);
- template<class T> void setCameraManipulator(const osg::ref_ptr<T>& manipulator, bool resetPosition = true) { setCameraManipulator(manipulator.get(), resetPosition); }
- /** Get the View's CameraManipulator.*/
- osgGA::CameraManipulator* getCameraManipulator() { return _cameraManipulator.get(); }
- /** Get the const View's CameraManipulator.*/
- const osgGA::CameraManipulator* getCameraManipulator() const { return _cameraManipulator.get(); }
- /** Set the view to the CameraManipulator's home position, if none is attached home() it does nothing.
- * Note, to set the home position use getCamaraManipulator()->setHomePosition(...). */
- void home();
- typedef std::list< osg::ref_ptr<osgGA::EventHandler> > EventHandlers;
- /** Add an EventHandler that adds handling of events to the View.*/
- void addEventHandler(osgGA::EventHandler* eventHandler);
- template<class T> void addEventHandler(const osg::ref_ptr<T>& eventHandler) { addEventHandler(eventHandler.get()); }
- /** Remove an EventHandler from View.*/
- void removeEventHandler(osgGA::EventHandler* eventHandler);
- template<class T> void removeEventHandler(const osg::ref_ptr<T>& eventHandler) { removeEventHandler(eventHandler.get()); }
- /** Get the View's list of EventHandlers.*/
- EventHandlers& getEventHandlers() { return _eventHandlers; }
- /** Get the const View's list of EventHandlers.*/
- const EventHandlers& getEventHandlers() const { return _eventHandlers; }
- /** Set the NodePath to any active CoordinateSystemNode present in the Scene.
- * The CoordinateSystemNode path is used to help applications and CamaraManipulators handle geocentric coordinates systems,
- * so that the local up direction is known at any position on the whole earth. */
- void setCoordinateSystemNodePath(const osg::NodePath& nodePath);
- /** Get the NodePath to any active CoordinateSystemNode present in the Scene.*/
- osg::NodePath getCoordinateSystemNodePath() const;
- /** Compute the NodePath to any active CoordinateSystemNode present in the Scene.*/
- void computeActiveCoordinateSystemNodePath();
- /** Set the DisplaySettings object associated with this view.*/
- void setDisplaySettings(osg::DisplaySettings* ds) { _displaySettings = ds; }
- template<class T> void setDisplaySettings(const osg::ref_ptr<T>& ds) { setDisplaySettings(ds.get()); }
- /** Set the DisplaySettings object associated with this view.*/
- osg::DisplaySettings* getDisplaySettings() { return _displaySettings.get(); }
- /** Set the DisplaySettings object associated with this view.*/
- const osg::DisplaySettings* getDisplaySettings() const { return _displaySettings.get(); }
- /** Set the FusionDistanceMode and Value. Note, only used when working in stereo.*/
- void setFusionDistance(osgUtil::SceneView::FusionDistanceMode mode,float value=1.0f)
- {
- _fusionDistanceMode = mode;
- _fusionDistanceValue = value;
- }
- /** Get the FusionDistanceMode.*/
- osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return _fusionDistanceMode; }
- /** Get the FusionDistanceValue. Note, only used for USE_FUSION_DISTANCE_VALUE & PROPORTIONAL_TO_SCREEN_DISTANCE modes.*/
- float getFusionDistanceValue() const { return _fusionDistanceValue; }
- /** Apply a viewer configuration to set up Cameras and Windowing. */
- void apply(ViewConfig* config);
- template<class T> void apply(const osg::ref_ptr<T>& config) { apply(config.get()); }
- ViewConfig* getLastAppliedViewConfig() { return _lastAppliedViewConfig.get(); }
- const ViewConfig* getLastAppliedViewConfig() const { return _lastAppliedViewConfig.get(); }
- /** deprecated, use view.apply(new osgViewer::AcrossAllScreens()). */
- void setUpViewAcrossAllScreens();
- /** deprecated, use view.apply(new osgViewer::SingleWindow(x,y,width,screenNum)). */
- void setUpViewInWindow(int x, int y, int width, int height, unsigned int screenNum=0);
- /** deprecated, use view.apply(new osgViewer::SingleScreen(screenNum)). */
- void setUpViewOnSingleScreen(unsigned int screenNum=0);
- /** deprecated, use view.apply(new osgViewer::SphericalDisplay(radius, collar, screenNum, intensityMap, projectorMatrix)). */
- void setUpViewFor3DSphericalDisplay(double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image* intensityMap=0, const osg::Matrixd& projectorMatrix = osg::Matrixd());
- /** deprecated, use view.apply(new osgViewer::PanoramicSphericalDisplay(radius, collar, screenNum, intensityMap, projectorMatrix)). */
- void setUpViewForPanoramicSphericalDisplay(double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image* intensityMap=0, const osg::Matrixd& projectorMatrix = osg::Matrixd());
- /** deprecated. use view.apply(new osgViewer::WoWVxDisplay(type (20 to 42), screenNum). */
- void setUpViewForWoWVxDisplay(unsigned int screenNum, unsigned char wow_content, unsigned char wow_factor, unsigned char wow_offset, float wow_disparity_Zd, float wow_disparity_vz, float wow_disparity_M, float wow_disparity_C);
- /** Convenience method for setting up depth partitioning on the specified camera.*/
- bool setUpDepthPartitionForCamera(osg::Camera* cameraToPartition, DepthPartitionSettings* dps=0);
- /** Convenience method for setting up multiple slave cameras with depth partitioning on each of the view's active cameras.*/
- bool setUpDepthPartition(DepthPartitionSettings* dsp=0);
- /** Return true if this view contains a specified camera.*/
- bool containsCamera(const osg::Camera* camera) const;
- template<class T> bool containsCamera(const osg::ref_ptr<T>& camera) const { return containsCamera(camera.get()); }
- /** deprecated. */
- const osg::Camera* getCameraContainingPosition(float x, float y, float& local_x, float& local_y) const;
- /** deprecated. */
- bool computeIntersections(float x,float y, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask = 0xffffffff);
- /** deprecated. */
- bool computeIntersections(float x,float y, const osg::NodePath& nodePath, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask = 0xffffffff);
- /** Compute intersections of a ray, starting the current mouse position, through the specified camera. */
- bool computeIntersections(const osgGA::GUIEventAdapter& ea, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask = 0xffffffff);
- /** Compute intersections of a ray, starting the current mouse position, through the specified master camera's window/eye coordinates and a specified nodePath's subgraph. */
- bool computeIntersections(const osgGA::GUIEventAdapter& ea, const osg::NodePath& nodePath, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask = 0xffffffff);
- /** Compute intersections of a ray through the specified camera. */
- bool computeIntersections(const osg::Camera* camera, osgUtil::Intersector::CoordinateFrame cf, float x,float y, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask = 0xffffffff);
- /** Compute intersections of a ray through the specified camera and a specified nodePath's subgraph. */
- bool computeIntersections(const osg::Camera* camera, osgUtil::Intersector::CoordinateFrame cf, float x,float y, const osg::NodePath& nodePath, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask = 0xffffffff);
- virtual void requestRedraw();
- virtual void requestContinuousUpdate(bool needed=true);
- virtual void requestWarpPointer(float x,float y);
- /** Return true if there are pending updates to the scene graph that require an update. */
- virtual bool requiresUpdateSceneGraph() const;
- /** Return true if there are graphics operations that require a draw of the grpahics context. */
- virtual bool requiresRedraw() const;
- public:
- osg::Texture* createDistortionTexture(int width, int height);
- osg::Camera* assignRenderToTextureCamera(osg::GraphicsContext* gc, int width, int height, osg::Texture* texture);
- osg::Camera* assignKeystoneDistortionCamera(osg::DisplaySettings* ds, osg::GraphicsContext* gc, int x, int y, int width, int height, GLenum buffer, osg::Texture* texture, Keystone* keystone);
- osg::Camera* assignStereoCamera(osg::DisplaySettings* ds, osg::GraphicsContext* gc, int x, int y, int width, int height, GLenum buffer, double eyeScale);
- void assignStereoOrKeystoneToCamera(osg::Camera* camera, osg::DisplaySettings* ds);
- struct StereoSlaveCallback : public osg::View::Slave::UpdateSlaveCallback
- {
- StereoSlaveCallback(osg::DisplaySettings* ds, double eyeScale):_ds(ds), _eyeScale(eyeScale) {}
- virtual void updateSlave(osg::View& view, osg::View::Slave& slave);
- osg::ref_ptr<osg::DisplaySettings> _ds;
- double _eyeScale;
- };
- public:
- void assignSceneDataToCameras();
- void init();
- protected:
- friend class CompositeViewer;
- virtual ~View();
- virtual osg::GraphicsOperation* createRenderer(osg::Camera* camera);
- osg::observer_ptr<ViewerBase> _viewerBase;
- osg::Timer_t _startTick;
- Devices _eventSources;
- osg::ref_ptr<osgViewer::Scene> _scene;
- osg::ref_ptr<osgGA::EventQueue> _eventQueue;
- osg::ref_ptr<osgGA::CameraManipulator> _cameraManipulator;
- EventHandlers _eventHandlers;
- osg::ObserverNodePath _coordinateSystemNodePath;
- osg::ref_ptr<osg::DisplaySettings> _displaySettings;
- osgUtil::SceneView::FusionDistanceMode _fusionDistanceMode;
- float _fusionDistanceValue;
- osg::ref_ptr<ViewConfig> _lastAppliedViewConfig;
- };
- }
- #endif
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