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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- /* Note, elements of PixeBufferWin32 have used Producer/RenderSurface_Win32.cpp as both
- * a guide to use of X11/GLX and copiying directly in the case of setBorder().
- * These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns.
- */
- #ifndef OSGVIEWER_PIXELBUFFERWIN32
- #define OSGVIEWER_PIXELBUFFERWIN32 1
- #include <osg/GraphicsContext>
- #include <osgViewer/api/Win32/GraphicsHandleWin32>
- namespace osgViewer
- {
- class OSGVIEWER_EXPORT PixelBufferWin32 : public osg::GraphicsContext, public osgViewer::GraphicsHandleWin32
- {
- public:
- PixelBufferWin32(osg::GraphicsContext::Traits* traits);
-
- virtual ~PixelBufferWin32();
-
- virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const PixelBufferWin32*>(object)!=0; }
- virtual const char* libraryName() const { return "osgViewer"; }
- virtual const char* className() const { return "PixelBufferWin32"; }
- virtual bool valid() const { return _valid; }
-
- /** Realize the GraphicsContext.*/
- virtual bool realizeImplementation();
- /** Return true if the graphics context has been realized and is ready to use.*/
- virtual bool isRealizedImplementation() const { return _realized; }
- /** Close the graphics context.*/
- virtual void closeImplementation();
- /** Make this graphics context current.*/
- virtual bool makeCurrentImplementation();
- virtual bool makeContextCurrentImplementation( GraphicsContext* /*readContext*/ );
- /** Release the graphics context.*/
- virtual bool releaseContextImplementation();
- /** Swap the front and back buffers.*/
- virtual void swapBuffersImplementation();
-
- virtual void bindPBufferToTextureImplementation( GLenum /*buffer*/ );
-
- protected:
-
- void init();
- bool _initialized;
- bool _valid;
- bool _realized;
- int _boundBuffer;
- };
- }
- #endif
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