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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGVOLUME_MULTIPASSTECHNIQUE
- #define OSGVOLUME_MULTIPASSTECHNIQUE 1
- #include <osgVolume/VolumeTechnique>
- #include <osg/MatrixTransform>
- #include <osg/Texture2D>
- namespace osgVolume {
- class OSGVOLUME_EXPORT MultipassTechnique : public VolumeTechnique
- {
- public:
- MultipassTechnique();
- MultipassTechnique(const MultipassTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_Object(osgVolume, MultipassTechnique);
- virtual void init();
- virtual void update(osgUtil::UpdateVisitor* nv);
- virtual void backfaceSubgraphCullTraversal(osgUtil::CullVisitor* cv);
- virtual void cull(osgUtil::CullVisitor* cv);
- /** Clean scene graph from any terrain technique specific nodes.*/
- virtual void cleanSceneGraph();
- /** Traverse the terrain subgraph.*/
- virtual void traverse(osg::NodeVisitor& nv);
- enum RenderingMode
- {
- CUBE,
- HULL,
- CUBE_AND_HULL
- };
- RenderingMode computeRenderingMode();
- /** Container for render to texture objects used when doing multi-pass volume rendering techniques.*/
- struct OSGVOLUME_EXPORT MultipassTileData : public TileData
- {
- MultipassTileData(osgUtil::CullVisitor* cv, MultipassTechnique* mpt);
- virtual void update(osgUtil::CullVisitor* cv);
- void setUp(osg::ref_ptr<osg::Camera>& camera, osg::ref_ptr<osg::Texture2D>& texture2D, int width, int height);
- osg::observer_ptr<MultipassTechnique> multipassTechnique;
- RenderingMode currentRenderingMode;
- osg::ref_ptr<osg::Texture2D> frontFaceDepthTexture;
- osg::ref_ptr<osg::Camera> frontFaceRttCamera;
- osg::ref_ptr<osg::Texture2D> backFaceDepthTexture;
- osg::ref_ptr<osg::Camera> backFaceRttCamera;
- osg::ref_ptr<osg::Uniform> eyeToTileUniform;
- osg::ref_ptr<osg::Uniform> tileToImageUniform;
- };
- /** Called from VolumeScene to create the TileData container when a multi-pass technique is being used.
- * The TileData container caches any render to texture objects that are required. */
- virtual TileData* createTileData(osgUtil::CullVisitor* cv) { return new MultipassTileData(cv, this); }
- protected:
- virtual ~MultipassTechnique();
- osg::ref_ptr<osg::MatrixTransform> _transform;
- typedef std::map<osgUtil::CullVisitor::Identifier*, osg::Matrix> ModelViewMatrixMap;
- OpenThreads::Mutex _mutex;
- ModelViewMatrixMap _modelViewMatrixMap;
- osg::ref_ptr<osg::StateSet> _whenMovingStateSet;
- osg::ref_ptr<osg::StateSet> _volumeRenderStateSet;
- osg::StateSet* createStateSet(osg::StateSet* statesetPrototype, osg::Program* programPrototype, osg::Shader* shaderToAdd1=0, osg::Shader* shaderToAdd2=0);
- enum ShaderMask
- {
- CUBE_SHADERS = 1,
- HULL_SHADERS = 2,
- CUBE_AND_HULL_SHADERS = 4,
- STANDARD_SHADERS = 8,
- LIT_SHADERS = 16,
- ISO_SHADERS = 32,
- MIP_SHADERS = 64,
- TF_SHADERS = 128
- };
- typedef std::map<int, osg::ref_ptr<osg::StateSet> > StateSetMap;
- StateSetMap _stateSetMap;
- osg::ref_ptr<osg::StateSet> _frontFaceStateSet;
- };
- }
- #endif
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