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- /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
- *
- * This library is open source and may be redistributed and/or modified under
- * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
- * (at your option) any later version. The full license is in LICENSE file
- * included with this distribution, and on the openscenegraph.org website.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * OpenSceneGraph Public License for more details.
- */
- #ifndef OSGVOLUME
- #define OSGVOLUME 1
- #include <osg/Group>
- #include <osg/CoordinateSystemNode>
- #include <osgVolume/VolumeTile>
- namespace osgVolume {
- /** Volume provides a framework for loosely coupling 3d image VolumeTile's with volume algorithms.
- * This allows VolumeTechnique's to be plugged in at runtime.*/
- class OSGVOLUME_EXPORT Volume : public osg::Group
- {
- public:
- Volume();
- /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
- Volume(const Volume&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
- META_Node(osgVolume, Volume);
- virtual void traverse(osg::NodeVisitor& nv);
- /** Get the VolumeTile for a given VolumeTileID.*/
- VolumeTile* getVolumeTile(const TileID& tileID);
- /** Get the const VolumeTile for a given VolumeTileID.*/
- const VolumeTile* getVolumeTile(const TileID& tileID) const;
- /** Set the VolumeTechnique prototype that nested VolumeTile should clone if they haven't already been assigned a volume rendering technique. */
- void setVolumeTechniquePrototype(VolumeTechnique* volumeTechnique) { _volumeTechnique = volumeTechnique; }
- /** Get the VolumeTechnique prototype. */
- VolumeTechnique* getVolumeTechniquePrototype() { return _volumeTechnique.get(); }
- /** Get the const VolumeTechnique prototype. */
- const VolumeTechnique* getVolumeTechniquePrototype() const { return _volumeTechnique.get(); }
- protected:
- virtual ~Volume();
- friend class VolumeTile;
- void dirtyRegisteredVolumeTiles();
- void registerVolumeTile(VolumeTile* tile);
- void unregisterVolumeTile(VolumeTile* tile);
- typedef std::map< TileID, VolumeTile* > VolumeTileMap;
- typedef std::set< VolumeTile* > VolumeTileSet;
- mutable OpenThreads::Mutex _mutex;
- VolumeTileSet _volumeTileSet;
- VolumeTileMap _volumeTileMap;
- osg::ref_ptr<VolumeTechnique> _volumeTechnique;
- };
- }
- #endif
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